First post, by RAMChYLD
I know that this has been discussed in the past, but the thread has been 5 years old, and I thought I might as well bring it back up since the situation has now changed.
The problem is simple. I had an AWE64 in a retrogaming machine. It's PSU recently blown up after a very bad power surge took to it, and the explosion of the PSU took the mobo along with it. I replaced the PSU, but all the mobo does now is beep. Even though the AWE appears fine I am no longer able to use the AWE64 since it's an ISA card, which even on motherboards that do still have ISA slots, it is unsupported since said boards lack DMA support on the ISA bus. Not to mention such boards are expensive- those are targeted at Industrial Applications.
I know the answer is DosBOX, but as it doesn't appear to support AWE synth, I will not be able to get music as good as I once had. It's a shame, since I have tried both an OPL3 sound card and AWE32/64 mode on the real thing with Theme Hospital, and the music tends to come out sounding way better in AWE32/64 mode, especially if the soundfont loaded at the start is the GS soundfont (4GMGSMT).
Using a soundfont on the host is not feasible for anyone not having a card or device that supports it, and I'm sure this workaround falls flat on it's face if a game does load it's own custom soundfonts for it's BGM (sure, no such games are known to exist in MS-DOS. But there are a noticeable amount of them in Win9x which DOSBox is apparently plan on emulating in the future- Final Fantasy VII and VIII comes to mind, not to mention tools like the Vienna Soundfont editor). As such I ask that the developers of DosBOX reconsider their decision to not implement AWE 32 audio support.
Thank you for your time.