Reply 1520 of 1521, by morphinejh
stanwebber wrote on 2023-02-25, 15:45:
i have cmake, mingw and vs2005 build environments that can target win98, but compiling even the oldest ver 1 build of fluidsynth i could find on sourceforge was a no-go. it would require fairly recent build tools manipulated to target win98 which i don't know is even possible anymore.
until recently, there weren't even winxp or non-sse2 precompiled binaries of any fluidsynth builds. a little bird had to go and request them.
With the glib libraries I link to in the previous post, I could successfully use the fluidsynth library that is provided with DosboxECE. It may just be a targeted build for libglib that is needed.
I've done a little more playing around with it too. DirectDraw and OpenGL don't seem to work for me, just surface render. MT-32 and Fluidsynth both work using the older glib.
Edit: This post is referencing using DosboxECE on Windows 98 Second Edition.