RaVeN-05 wrote:The Simulation of Bilinear filtering on 3D Blaster VLB is awesome)))
3D Blaster VLB uses something pixel scattering to simulate bilinear filtering which mostly looks not bad but the texts on the screen are unreadable because this.
RaVeN-05 wrote:So its possible that any 3DB PCI Games will run on 3DB VLB, what about vise versa? if replace CGL with VERIT CGL?
This not fully true because:
1.) Earliest 5 CGL games (bundled with 3D Blaster VLB) uses library coded into the game .EXE file: CGL Revision 1.6 to 1.61a (all other CGL games are using a CGL file) and these CGL codes are very different than later HOTCGL (separated) CGL files.
2.) From CGL Revision 1.63 the environment variable HOTCGL was released and .CGL files are separated, but with 2 different and incompatible format:
"FR": GIGTE163.CGL
"IR": GIGTB163.CGL
from CGL Revision 1.65 Rendition Vérité (3D Blaster PCI) support has started but with the last official revision "Verite CGL 1.70 beta 7" two other .CGL format has also released:
"FS": VRITI170.CGL
"IS": VRITC170.CGL
So there are 4 different and incompatible .CGL file format are exist:
"FR": xxxTEyyy.CGL
"IR": xxxTByyy.CGL
"FS": xxxTIyyy.CGL
"IS": xxxTCyyy.CGL
where "xxx" is the supported chip (GIG=GiGi; VRI=Vérité; L3D=Laguna3D; PDL=Permedia Delta (Permedia NT chipset: Permedia1 + GLINT Delta)),
and "yyy" is the version number.
Every HOTCGL games needs only 1 CGL file and support only 1 file format so CGL game with "FST": xxxTIyyy.CGL or "IST": xxxTCyyy.CGL file format will works only with 3D Blaster PCI because FST and IST format CGL files exist only for Vérité (this is why Screamer II and Screamer Rally are "only PCI support").
3.) Chips are different. Vérité supports bilinear filtering but the 3D Blaster VLB chip (GiGi) has not support bilinear filtering but instead this it using a pixel scattering. This is why the Rebel Moon PCI version gives unreadable characters and numbers on 3D Blaster VLB.
And 3D Blaster VLB is a 3D only add-on card but 3D Blaster PCI is a 2D/3D videocard. Some CGL games (like Fatal Racing/Whiplash and Battle Race) written/tested on 3D Blaster VLB switch between the two card that which result "no signal" on a 3D Blaster PCI card. To play these games on 3D Blaster PCI you needs an other videocard to use a 2D, and the 3D Blaster PCI as second videocard (so booting not with 3D Blaster PCI but the other one). Note that in this case Speedy3D and all other API supported by Vérité will not work, only CGL API can use the card as add-on 3D card.
Laguna3D and Permedia Delta has only "IR": xxxTByyy.CGL file so only you have chanse these games (but most HOTCGL games are using "IR" file format). Today I have tested Battle Race (which is "IR" game so CGL file exist for all the 4 graphics chips) on Laguna3D and the game has accepted the L3DTB170.CGL file (loading CGL driver gives no error messages like on a card not supported by CGL file) but when I try to start game itself it writes that "Please re-select the corresponding screen and render driver."
4.) CGL version can also gives incompatibility (for example not all IR games works with all xxxTByyy.CGL versions).
RaVeN-05 wrote:I feel soon will be new table of Creative CGL compatibility Matrix))))
Likely I will do it.
RaVeN-05 wrote:by the logic? Some Video cards Later than CT6200, CT6240, CT6260 can have a chance to support CGL i think.
so card starting at CT63?? or CT64??
CT64?? not exist as far I know. CT numbers can you mislead.
Here are my knowledge/results:
CT6200 "3D Blaster" later "3D Blaster VLB" (with 3Dlabs & Creative "GiGi") supports the 5 built in CGL games and most FR and IR format HOTCGL games
CT6240 "3D Blaster PCI" (with Rendition Vérité V1000-E) supports most FR and IR and all FS and IS format HOTCGL games
CT6260 "3D Blaster PCI" (with Rendition Vérité V1000L-P) ditto
CT6320 on sticker and PCB "Graphics Blaster MA302" (with Cirrus Logic CL-GD5462) maybe same as like the MA334
CT6330 on sticker and PCB "Graphics Blaster MA202" (with Cirrus Logic CL-GD5446 with 2MB RAM) very likely supports nothing
CT6331 on sticker but CT6330 on PCB "Graphics Blaster MA201" (with Cirrus Logic CL-GD5446 with 1MB RAM) very likely supports nothing
CT6360 has no sticker "Graphics Blaster Falcon" (with 3Dlabs Permedia NT chipset) [note this is an engeneering sample card and never released] might can support IR format HOTCGL games
CT6381 on sticker but CT6320 on PCB "Graphics Blaster MA334" later "Graphics Blaster 3D" (with Cirrus Logic CL-GD5464) supports more IR format HOTCGL games (but less than 3D Blaster VLB or PCI) and it seems to me it runs them like software mode might increase in speed only
CT6500 "Graphics Blaster 3D" (with Cirrus Logic CL-GD5464) likely same as like the MA334
CT6510 "Graphics Blaster Eclipse" (with Cirrus Logic CL-GD5465) supports nothing CGL
CT6610 early revisions "Graphics Blaster Exxtreme" (with 3Dlabs Permedia 2) likely supports nothing CGL
CT6610 later revisions "Graphics Blaster Exxtreme" (with 3Dlabs Permedia 2v) supports nothing CGL
RaVeN-05 wrote:Please upload all those *.CGL files, i have found MA334 Card, i will buy it. Want to do all those experiements too.
As vetz has written most of them included in DTDTEST packages, but I have collected all different versions from games and patches and now uploaded to here.
RaVeN-05 wrote:Wow, i would like too see "Euro 96" in action.
OK, it is IR so we have chanse on MA334. This will my next test and I will try made video about it.
UPDATE: I have dropped character "T" from CGL type names like "IRT" because comparing different types I have found that the header of the file say "CGL165IRT.GIGHOT2" but bottom in the file I have found "cgltir" so the "T" is not belongs directly to type name (and all HotLink CGLs are "T"), so I have replaced "IRT" to "IR" etc. in my posts.