The Visual Workstation is as nonstandard as an x86 computer can be and still run Windows, that's why you might see odd things. The chipset is Silicon Graphics's custom design, it's actually a chipset from their O2 MIPS workstation adapted for Intel CPUs. Graphics is integrated in the same chip with the memory controller and uses part of RAM for its purposes. Video is also integrated into the chipset The feature they were always proud of was live video texturing: the graphics processor could directly use the memory, where video was digitized to, to get the texture. You see the theme: do as much with memory as you can without creating copies. I'm attaching a copy of SGI's paper describing the architecture of the Visual Workstation.
There are custom memory modules, basically DIMMs split in three parts, compatible only with the Visual Workstation 540 and its smaller brother, the VW 320 (Irinikus, who posted recently in this thread, has it). That's why there's probably no SPD or a nonstandard one.
As for Windows. The report was run on NT 4.0, that was installed from manufacturer provided recovery CDs. Since it was NT 4.0 Workstation, they had to customize it to allow more than 2 CPUs. This is actually trivial, the number of licensed CPUs is controlled just by one entry in SETUPREG.HIV. 32 CPUs is the maximum for NT, this workstation can use 4 at most. Windows 2000 has the necessary HAL (HALBORG.DLL) and runs on the Visual Workstation. The report with 4 CPUs was actually done on Windows 2000 Professional, I will e-mail it to you later. If you upgrade from the factory NT 4.0 installation, Windows 2000 will inherit the raised CPU limit. If you do a clean install, you have either to edit SETUPREG.HIV yourself before you do it, or do a bit more work to change it on an already installed system (it's protected like the other licensing registry entries, if you edit it, Windows will revert it - you basically have to do a backup, edit the backup and restore the edited backup).