Just to chime in. It depends on what you're looking for. To re-live days of yore? Or to just see what the hubbub is about? (The latter will probably not impress you unless you lived through that period.)
The main appeal of Voodoo was largely contemporary to its time. As you probably know most games were rendered in software mode, 3dfx products were really the first time that you could have things such as texture filtering, colored lighting, good FPS, on consumer level hardware. This era in computing was also extremely fast moving, so once devs saw how much of a hit it was, they raced to implement support and market it as such. Eventually competitor hardware moved in and killed 3dfx's offerings and its proprietary APIs and gave us the standards which helped shape what we have today.
As such there is an offering of glide supported games which pretty much only came from this time period (late 90s), plenty of threads listing these.
Windows Glide Games List
DOS Glide Games List
For reference I'm using a plain P166 with voodoo1...Win98, 640x480 res yields
- Quake2: 25 FPS (SW mode at 320 i get 15 fps)
- GLQuake: 41 FPS (DOS SW mode at 320 i get 38 fps)
-Glide specific games, as expected, run extraordinarily well (forsaken, etc.) 60 fps or higher
-Unreal runs, and I didnt timedemo it, but I'd say its 10- 15 fps. Smaller areas are good, larger areas suffer. But this is much MUCH better than sw mode.
-D2 dos runs well over 60 fps
Re: Descent2 DOS
- may want to framecap it
- I was having a lot of trouble with the mouse as it failed to respond at all, despite working in regular descent2 and every other DOS game or app. Turns out that d2vooodoo doesn't like CTMOUSE... I changed my autoexec.bat to use mouse.com /R4 instead, and all is well.
P1 Build: Packard Bell - 233 MMX, Voodooo1, 64 MB, ALS100+
P2 Build: Dell Dimension R400 - 400 Mhz, GeForce2 32 MB, 128 MB
P3 Build: PIII @ 1 Ghz, 128 MB, GeForce2 GTS 64 MB