First post, by Hater Depot
Interestingly, someone's put together a small Doom mod that makes the game appear with an EGA palette. Kinda nifty. Download is here:
Korea Beat -- my cool translation blog.
Interestingly, someone's put together a small Doom mod that makes the game appear with an EGA palette. Kinda nifty. Download is here:
Korea Beat -- my cool translation blog.
Is this it?
http://www.youtube.com/watch?v=khuyZdgYxlc
The sound effects from the PC speaker sound like an Atari 2600. 😁
At least it looks better than 4 color CGA Doom.
You know, what always bugged me is why Wolfenstein 3D wasn't released with an EGA option.
Doom was way too late for it, but it still is kinda cool 😉
So this is just a WAD with new graphics? Doesn't actually reduce the memory or processor requirements?
I was tempted to try thison my 286 but it looks like it still won't work
If you are squeamish, don't prod the beach rubble.
A true EGA Doom would need a 256-byte lookup table to remap colors to the EGA palette in EGA mode
Somebody needs to take the old Boom source, and do that
wrote:So this is just a WAD with new graphics? Doesn't actually reduce the memory or processor requirements?
I was tempted to try thison my 286 but it looks like it still won't work
yep, just a WAD with modified palettes. I think I actually tried to do something like that back in the '90s but dropped it due to lack of motivation, haha.
too bad I never got too much work done on my ANSI DOOM idea...
Aw, that looks lame. I'd have rather seen the graphics be dithered instead of using a nearest neighbour algorithm. Cheap.
Yamaha FB-01/IMFC SCI tools thread
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Roland SC-55 Music Packs - Duke Nukem 3D, Doom, and more.
wrote:too bad I never got too much work done on my ANSI DOOM idea...
You mean like text-mode Quake?
How about an ASCII Doom Rogue-like?
wrote:Aw, that looks lame. I'd have rather seen the graphics be dithered instead of using a nearest neighbour algorithm. Cheap.
That's been done too.
Korea Beat -- my cool translation blog.
wrote:wrote:Aw, that looks lame. I'd have rather seen the graphics be dithered instead of using a nearest neighbour algorithm. Cheap.
That's been done too.
Fantastic! I wonder, would EGA demand more CPU power?
wrote:wrote:Aw, that looks lame. I'd have rather seen the graphics be dithered instead of using a nearest neighbour algorithm. Cheap.
That's been done too.
I'd like to see it on a VGA grayscale monitor.
Or maybe on this one
http://medgadget.com/2010/11/barcos_new_30_in … gy_monitor.html
4096 x 2560. You'd need a hell of a video card to drive that in games. Most likely you'd need at least 4 high end GPU's even if it is in B&W.
wrote:wrote:too bad I never got too much work done on my ANSI DOOM idea...
You mean like text-mode Quake?
Nah none of that aalib stuff (or even "real" ANSI)... just a graphics replacement WAD, with all the sprites / textures / etc done in TheDraw using the 8x16 VGA text-mode font and ANSI colors 😁