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EGA Doom

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First post, by Hater Depot

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Interestingly, someone's put together a small Doom mod that makes the game appear with an EGA palette. Kinda nifty. Download is here:

http://www.doomworld.com/idgames/?id=16493

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Reply 2 of 13, by F2bnp

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You know, what always bugged me is why Wolfenstein 3D wasn't released with an EGA option.
Doom was way too late for it, but it still is kinda cool 😉

Reply 3 of 13, by DonutKing

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So this is just a WAD with new graphics? Doesn't actually reduce the memory or processor requirements?
I was tempted to try thison my 286 but it looks like it still won't work

If you are squeamish, don't prod the beach rubble.

Reply 4 of 13, by leileilol

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A true EGA Doom would need a 256-byte lookup table to remap colors to the EGA palette in EGA mode

Somebody needs to take the old Boom source, and do that

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Reply 5 of 13, by VileR

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DonutKing wrote:

So this is just a WAD with new graphics? Doesn't actually reduce the memory or processor requirements?
I was tempted to try thison my 286 but it looks like it still won't work

yep, just a WAD with modified palettes. I think I actually tried to do something like that back in the '90s but dropped it due to lack of motivation, haha.

too bad I never got too much work done on my ANSI DOOM idea...

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Reply 6 of 13, by VileR

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F2bnp wrote:

You know, what always bugged me is why Wolfenstein 3D wasn't released with an EGA option.

EGA was the plan, but it was actually Apogee who convinced them to switch to VGA... hard as it is to believe 😁

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Reply 8 of 13, by Jorpho

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VileRancour wrote:

too bad I never got too much work done on my ANSI DOOM idea...

You mean like text-mode Quake?

Reply 10 of 13, by Hater Depot

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MusicallyInspired wrote:

Aw, that looks lame. I'd have rather seen the graphics be dithered instead of using a nearest neighbour algorithm. Cheap.

That's been done too.

http://www.youtube.com/watch?v=-Nz_QB26Clw

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Reply 11 of 13, by F2bnp

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Hater Depot wrote:
MusicallyInspired wrote:

Aw, that looks lame. I'd have rather seen the graphics be dithered instead of using a nearest neighbour algorithm. Cheap.

That's been done too.

http://www.youtube.com/watch?v=-Nz_QB26Clw

Fantastic! I wonder, would EGA demand more CPU power?

Reply 12 of 13, by sliderider

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Hater Depot wrote:
MusicallyInspired wrote:

Aw, that looks lame. I'd have rather seen the graphics be dithered instead of using a nearest neighbour algorithm. Cheap.

That's been done too.

http://www.youtube.com/watch?v=-Nz_QB26Clw

I'd like to see it on a VGA grayscale monitor.

Or maybe on this one

http://medgadget.com/2010/11/barcos_new_30_in … gy_monitor.html

4096 x 2560. You'd need a hell of a video card to drive that in games. Most likely you'd need at least 4 high end GPU's even if it is in B&W.

Reply 13 of 13, by VileR

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Jorpho wrote:
VileRancour wrote:

too bad I never got too much work done on my ANSI DOOM idea...

You mean like text-mode Quake?

Nah none of that aalib stuff (or even "real" ANSI)... just a graphics replacement WAD, with all the sprites / textures / etc done in TheDraw using the 8x16 VGA text-mode font and ANSI colors 😁

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