One other game mod that is very memorable to me is a Balanced Annihilation mod called Chicken Defense.
I modded both BA and BA:CD, BA with up to 5 layered tech trees (so we had a vehicle plant, advanced vehicle plant, high-tech vehicle plant, advanced high-tech vehicle plant and 1 layer on top of that one, too, and each tech level had a construction vehicle and also an assist buggy which could build the previous tech but was more mobile) and mutant space chickens including flying queens and some slowly advancing chickens with over 1m hp (ordinary flash tank has something like 100hp?), flying carpetbombing supernukebombers, tanks with anti-laser shields and hundreds upon hundreds of cannon fodder units being send to their doom by the minute with several factories spamming kbots, tanks and planes continuously, everything buildassisted by hundreds of nanoturrets, rows of advanced metal making fusion reactors, rows of supernuke silos we kept in case of emergencies, EMP silos, gigantic flak systems, it was the ultimate fragfest in RTS.
We'd build multiple layers of defense along with multiple groups of mobile units to quickly plug any gaps that might get eaten into our defenses. I'd take half the defensive frontier and a friend would defend the other half. At some point we'd knew exactly the most efficient way to fill in our hinterlands with economic structures, nano turrets, nuke and EMP silos, AA and shielding (along with a couple antinukes just in case) and the front part was just factories and paths for the units to clear. We'd have multiple layers of defensive structures usually tall structures behind with smaller structures in front, somewhat reminiscent to a pike wall of antiquity. Including nuke cannons, superlasers, vulcans, VL silos and the standard mix of lasers and gatling guns. All of the factories and defensive structures were all shielded with an allotment of shields, anti-bombing shields, plasma deflectors, anti-laser shields and rows of nano turrets to repair anything damaged. Then gaps in the defenses for our unitspam to pass through, again rows of AA, repair units, in front the fodder which we'd continuously resupply and larger more expensive units behind. We'd keep several hundred carpet bombing nukebombers and flying fortresses as a tactical rapid response unit for quick damage control.
Sometimes we'd spam rows of excess nukes into our own front lines just to thin out the relentlessly attacking chickens somewhat regardless of how many hundreds of our own units we'd vaporize in the process, especially if we had entire radarblobs of fresh replenishments anyway.
Of course we disabled map deformation because otherwise the cratering would be too insane after 9 hours 🤣. And because all of this violence would even make my Phenom II x4 crawl to a measly 3 or 4 FPS xD
I pulled the units I used for this mod from anywhere, mostly from TAU but also from some other mods and sources because I suck at 3D modelling (but I know how to enlarge and retexture models in some cases). Obviously never publicly released because I think 'borrowing' other peoples work and then re-uploading as your own work is ehm...not very nice to do. 100% private mod but oh god it was awesome!
One game of modded chicken defense could last up to 9 hours easily, so we'd plan weeks ahead what exact day we were gonna play a game of chicken defense xD
We'd usually get food in advance, plan the entire saturday empty and around noon we'd start....this one game of modded chicken defense 😀