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dgVoodoo Splinter Cell Games

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Reply 180 of 191, by smash016

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Thanks! But...

1) Of course, already tried it, but first thing I noticed is Sam's character shadows disappeared. Are you sure? I read several people saying you should only copy the DLLs. Like, keeping SC's "own" graphics settings. Replacing the config file means you start using dgVoodoo's default settings, right?

2) So they don't work well with dgVoodoo?

3) I understand, but are there any more texture fixes for the SC games, like shared in this thread?

Thanks again!

Reply 181 of 191, by lowenz

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1) You *must* set the GeForce 4800 preset for Splinter Cell 1,2 - of course you must add an entry in the DGV Control Panel so please do NOT use any other "old" dgv config file

2) Not so well (but you can use them if you want, just backup the original ones)

Reply 183 of 191, by hishamerrish

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dgVoodoo2_74_1
Light issues

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Reply 184 of 191, by Dege

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Indeed! I could reproduce one even at the very first level at the beginning.
It was introduced in 2.73, a fix for D3D9 proved to be incompatible with D3D8.

I re-uploaded 2.75 with the fix, plz download that.

Reply 185 of 191, by hishamerrish

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Dege wrote on 2021-06-17, 21:57:

Indeed! I could reproduce one even at the very first level at the beginning.
It was introduced in 2.73, a fix for D3D9 proved to be incompatible with D3D8.

I re-uploaded 2.75 with the fix, plz download that.

Thank you so much Sir 😀

Reply 186 of 191, by eddman

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daniel_u wrote on 2017-01-10, 15:19:

(CIA. Defense ministry). I managed to remove the specular reflections from the shaders. No more glitches but also no more (broken anyway)reflections, only for the specific areas. See attachments below.

Is replacing the textures the only way to get rid of this issue?

With the original textures, I tried 2.54 and the latest 2.75, with both 4800 and 5700, and the bug is present.

Reply 187 of 191, by daniel_u

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eddman wrote on 2021-07-08, 06:53:

Is replacing the textures the only way to get rid of this issue?

With the original textures, I tried 2.54 and the latest 2.75, with both 4800 and 5700, and the bug is present.

It seems so. But keep in mind, you are replacing the texture files not textures itself. The textures in the files have some shaders also. Some dont work right.
If you know other fixes let me know.

Reply 188 of 191, by smash016

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For Pandora Tomorrow, are there any special instructions or texture downloads etc. beyond using the Nvidia preset and NOT using the Playstation textures?

Just started the 1st level, noticed some wooden boards disappearing when changing the viewing angle, nothing big but just wondering.

Reply 189 of 191, by SCAgent

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Hey everyone, I have been following this thread for a while, I found it when I was trying to fix the classic Splinter Cell games (childhood favorite games), I just made an account wanting to thank all of you here for the work you have done the widescreen fix, the texture glitch in SC1 etc, I want to thank especially Dege and his amazing dgvoodoo wrapper, I use it on almost all my old dx7-9 games and it fixes most if not all problems with them, words can't express how much I love what you have done to keep these old games playable.
Thank you again so much!

Reply 191 of 191, by Darkness Knight

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Hi guys! What is the current status of Splinter Cell 1 using the latest version of dgVoodoo (WIP80.1)? Is there a problem to solve yet? Cheers!

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