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dgVoodoo 2 for DirectX 11

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Reply 3941 of 3952, by Dege

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demon_firefox wrote:

Thanks for your fast reply!

While fast video access didn't fixed the ground textures, dgVoodoo2 v2.54 does indeed work correctly.
Is the current version (WIP 61) just bugged or was there an indented change from v2.54 to later versions that broke C&C Generals?

Ohh, then it's the good old AMD problem again...
Fast vidmem access won't help this. It'd be really nice to have a little app for the reproduction so I could submit that to AMD.

Reply 3942 of 3952, by RaVeN-05

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Thied dgVoodoo with Serious Sam First Encounter, with choosing direct3d renderer in menu, screen goes black, the game still works perfect in windows7 without dgVoodoo, so just for info, don't bother? i do not.

https://hexenworld.org/forum/index.php (Heretic's & HeXen's forum)
https://www.youtube.com/user/whitemagicraven
https://go.twitch.tv/whitemagicraventv

Reply 3943 of 3952, by demon_firefox

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Dege wrote:
demon_firefox wrote:

Thanks for your fast reply!

While fast video access didn't fixed the ground textures, dgVoodoo2 v2.54 does indeed work correctly.
Is the current version (WIP 61) just bugged or was there an indented change from v2.54 to later versions that broke C&C Generals?

Ohh, then it's the good old AMD problem again...
Fast vidmem access won't help this. It'd be really nice to have a little app for the reproduction so I could submit that to AMD.

That would be great 😀 Can I provide any help with testing, log files or something else?

Reply 3944 of 3952, by VirtuaIceMan

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I've just noticed that from 2.55 onwards (2.54 was fine; WIP61 has same issue) that V-Rally 1 is drawing distant tiles floating in the air, they then glide down into place. On 2.54 they seem to be clipped and not visible in the distance.

I should say this is the Glide version, at least.

My PC spec: Win10 64bit, i7-4970K (not overclocked) MSI Nvidia GeForce GTX 980, Creative Soundblaster ZXr, 16GB RAM, Asus Z97-A motherboard, NZXT 410 case, ROG Swift GSYNC monitor

Reply 3945 of 3952, by Dege

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I finished testing hundreds of demos and games with the new version, fixed some regression bugs and a minor DXBC code generating bug I encountered (NFS HP2).

dgVoodoo 2.6 is released. Of course there are many games which aren't in my test base so you may find regression bugs with them.
I'd like to fix (those and other known) bugs in subsequent patch versions.

BTW, I think this topic should be closed. It has grown way too long.

Reply 3948 of 3952, by Dege

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Thanks, I forgot about checking the packages with virustotal. The non-dbg version had a really bad rate.
I reuploaded dgVoodoo2_6.zip with an uncompressed dgVoodooCpl, now much better.
To compress or not to compress, that's the question. Those **** AV's like it different each time. 😵

Reply 3951 of 3952, by Deffnator

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Dgvoodoo2 DDRAW DLL's still doesn't work well with Wing Commander IV compared to Sol's DDhack fork.
As for Wing Commander II with the Windows Patch, 2.54 had Darker skies akin to the PS1 and old video boards, the newest version makes the sky DOS blue.