dgVoodoo 2 for DirectX 11

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Re: dgVoodoo 2 for DirectX 11

Postby lowenz » 2019-6-18 @ 14:46

Maybe it would be a good thing to create a whitelist for "Fast Video Memory Access"-compatible games.
Or a blacklist for the ones with detrimental effects enabling this option.
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Re: dgVoodoo 2 for DirectX 11

Postby Dege » 2019-6-20 @ 18:11

demon_firefox wrote:Thanks for your fast reply!

While fast video access didn't fixed the ground textures, dgVoodoo2 v2.54 does indeed work correctly.
Is the current version (WIP 61) just bugged or was there an indented change from v2.54 to later versions that broke C&C Generals?

Ohh, then it's the good old AMD problem again...
Fast vidmem access won't help this. It'd be really nice to have a little app for the reproduction so I could submit that to AMD.
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Re: dgVoodoo 2 for DirectX 11

Postby RaVeN-05 » 2019-6-24 @ 08:21

Thied dgVoodoo with Serious Sam First Encounter, with choosing direct3d renderer in menu, screen goes black, the game still works perfect in windows7 without dgVoodoo, so just for info, don't bother? i do not.
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Re: dgVoodoo 2 for DirectX 11

Postby demon_firefox » 2019-6-27 @ 07:41

Dege wrote:
demon_firefox wrote:Thanks for your fast reply!

While fast video access didn't fixed the ground textures, dgVoodoo2 v2.54 does indeed work correctly.
Is the current version (WIP 61) just bugged or was there an indented change from v2.54 to later versions that broke C&C Generals?

Ohh, then it's the good old AMD problem again...
Fast vidmem access won't help this. It'd be really nice to have a little app for the reproduction so I could submit that to AMD.


That would be great :-) Can I provide any help with testing, log files or something else?
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Re: dgVoodoo 2 for DirectX 11

Postby VirtuaIceMan » 2019-6-28 @ 23:02

I've just noticed that from 2.55 onwards (2.54 was fine; WIP61 has same issue) that V-Rally 1 is drawing distant tiles floating in the air, they then glide down into place. On 2.54 they seem to be clipped and not visible in the distance.

I should say this is the Glide version, at least.
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Re: dgVoodoo 2 for DirectX 11

Postby Dege » 2019-7-04 @ 10:40

I finished testing hundreds of demos and games with the new version, fixed some regression bugs and a minor DXBC code generating bug I encountered (NFS HP2).

dgVoodoo 2.6 is released. Of course there are many games which aren't in my test base so you may find regression bugs with them.
I'd like to fix (those and other known) bugs in subsequent patch versions.

BTW, I think this topic should be closed. It has grown way too long.
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Re: dgVoodoo 2 for DirectX 11

Postby FulValBot » 2019-7-05 @ 09:11

For now Windows Defender detect it... (and in virus total i can't find Windows Defender...)
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Re: dgVoodoo 2 for DirectX 11

Postby RoyBatty » 2019-7-05 @ 18:22

Malwarebytes does too, it's their new "AI" system which is really stupid and it marks stuff with ".cpl" in the name as a virus.
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Re: dgVoodoo 2 for DirectX 11

Postby Dege » 2019-7-05 @ 18:28

Thanks, I forgot about checking the packages with virustotal. The non-dbg version had a really bad rate.
I reuploaded dgVoodoo2_6.zip with an uncompressed dgVoodooCpl, now much better.
To compress or not to compress, that's the question. Those **** AV's like it different each time. :dead:
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Re: dgVoodoo 2 for DirectX 11

Postby therealdadbeard » 2019-7-05 @ 19:12

Indiana Jones and the Emperor's Tomb has black screen while playing the intro with 2.6. 2.55.4.1 shows everything fine
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Re: dgVoodoo 2 for DirectX 11

Postby RoyBatty » 2019-7-07 @ 02:54

It's this AI technology (crowd sourced basically) that is the issue. It's pathetic that AV's can't even sandbox and unpack upx or whatever anymore...
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Re: dgVoodoo 2 for DirectX 11

Postby Deffnator » 2019-7-12 @ 17:55

Dgvoodoo2 DDRAW DLL's still doesn't work well with Wing Commander IV compared to Sol's DDhack fork.
As for Wing Commander II with the Windows Patch, 2.54 had Darker skies akin to the PS1 and old video boards, the newest version makes the sky DOS blue.
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Re: dgVoodoo 2 for DirectX 11

Postby DosFreak » 2019-7-12 @ 18:20

Closed. Thread is too large and Dege requested it.
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