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dgvoodoo2 Indeo support

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Reply 20 of 27, by Dancsi40

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Yeah, for Nocturne, without DgVoodoo 2, the videos play fine on Windows 10 with compatibility mode on (Windows 98/Me), but the max resolution you can get is 640x480

The DDraw.dll file causes the no intro/video problem, I just tested it. The other 3 files (D3D8.dll, D3D9.dll and D3DImm.dll) don't change anything, the videos will play but no higher resolution. As soon as you copy the DDraw.dll, no more videos but you can select higher resolutions.

Reply 22 of 27, by Dancsi40

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Ok, I understand that, so what solution we can apply to get the video working + get higher resolution ?

Also, in dgVoodoo's config file, there is this line/feature : EnableGDIHooking = false

The comment says (just above the line) :

; EnableGDIHooking: If enabled then dgVoodoo hooks GDI to be able to render graphical contents
; (like movie playback through the ancient Windows Multimedia AVI player library)
; rendered through GDI - experimental feature, for the time being it's implemented
; only for DX emulation

I tried to put the value to true instead of false and nothing changed, videos still don't play.

xcomcmdr wrote on 2021-04-28, 06:45:

Noctune uses GDI for the intro video.

Reply 25 of 27, by Dancsi40

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I just tested this DDraw wrapper (along with dgVoodoo 2 other 3 .dll files) with Nocturne and I can confirm that the intro video plays now and I can select higher resolutions in the video option 😀

https://github.com/narzoul/DDrawCompat.

The latest version of the wrapper/file is 0.30.

The person also talks about other fixes for other old games with this file here : https://www.gog.com/forum/general/ddraw ... pper/page1

xcomcmdr wrote on 2021-04-28, 12:59:

You have to wait an update for dgVoodoo2, or use something else.

Reply 26 of 27, by svk

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Dancsi40 wrote on 2021-04-28, 19:19:

intro video plays now

Thanks for the link - https://github.com/narzoul/DDrawCompat/releases
Tested on CMR 2.0 and Destruction Derby 2, via dgVoodoo2, for win10 - the video works.