Reply 1 of 6, by digger
- Rank
- Oldbie
An issue was created on GitHub regarding dgVoodoo2 support in Proton in general, but it was closed, because it was considered "out of scope": https://github.com/ValveSoftware/Proton/issues/3516
Although I understand the focus on Direct3D games, particularly more contemporary ones, it's still a shame.
But as others in that GitHub thread mentioned, this effort might be worthy of a dedicated separate open source project. Namely an open source Glide wrapper that could also be combined with Proton.
Reply 2 of 6, by Dege
I do not know if Linux or Proton is on the author's radar or not
No, it's not. Btw, if the same works on Windows then it's not a dgVoodoo bug anyway.
Reply 3 of 6, by Abysmal
Reply 4 of 6, by DosFreak
- Rank
- l33t++
I'll take the bait.
This isn't slashdot, please leave the hyperbole off these forums. Thanks
Reply 5 of 6, by Abysmal
Reply 6 of 6, by Dege
What I forgot about: if, for any potential reason, you run dgv Glide through DX11 at feature level 10.0 then mipmapping is indeed disabled "by design" because of certain limitations.