VOGONS


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First post, by Abysmal

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Last edited by Abysmal on 2021-10-10, 06:44. Edited 7 times in total.

Reply 1 of 6, by digger

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An issue was created on GitHub regarding dgVoodoo2 support in Proton in general, but it was closed, because it was considered "out of scope": https://github.com/ValveSoftware/Proton/issues/3516

Although I understand the focus on Direct3D games, particularly more contemporary ones, it's still a shame.

But as others in that GitHub thread mentioned, this effort might be worthy of a dedicated separate open source project. Namely an open source Glide wrapper that could also be combined with Proton.

Reply 2 of 6, by Dege

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I do not know if Linux or Proton is on the author's radar or not

No, it's not. Btw, if the same works on Windows then it's not a dgVoodoo bug anyway.

Reply 3 of 6, by Abysmal

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Last edited by Abysmal on 2021-10-10, 06:45. Edited 2 times in total.

Reply 5 of 6, by Abysmal

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Last edited by Abysmal on 2021-10-16, 09:30. Edited 1 time in total.

Reply 6 of 6, by Dege

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What I forgot about: if, for any potential reason, you run dgv Glide through DX11 at feature level 10.0 then mipmapping is indeed disabled "by design" because of certain limitations.