Tested SBEMU with Asus L7300/L7200 AC'97 notebook:
Works fine:
Aladdin, Blake Stone, Prince of Persia, Another World, Carmageddon, Commando enhanced 1.5, Crash, Civilization, Dark Forces, Destruction Derby, Dune 2, Goblins 2, Golden Axe, Grand Prix Unlimited, GTA, Hi Octane, Indycar 2, Michael Jordan in flight, The Need For Speed SE, Lion King
Issues:
Cannon Fodder 1,2: error initialising Soundblaster card
Doom2D: no sound
Grand Prix 2: SB16 mode not working, SB Pro only
Brett Hull Hockey'95: no sound, no music
Jurassic Park: noises instead of sounds, no music
Network Q RAC Rally Championship: crashes on startup
Screamer: black screen at startup
Tested Toshiba Satellite 5005-S504 with GeForce 2Go & Yamaha YMF753 (AC-XG):
Works fine:
GTA , Another World, Carmageddon, Dark Forces, Destruction Derby, Doom 2, Duke 3D, Golden Axe, Grand Prix 2, Grand Prix Unlimited, Indycar, Whiplash, Wolf 3D, TFX
Issues:
Alladdin: hangs, black screen on startup, or start with no audio and hangs at level loading screen
Doom2D: no sound
Hi Octane: sound stutters
Brett Hull Hockey'95: no sound, no music
Warcraft 2: sound stutters, music works
Screemer: setup passed successfully, but game hangs at start
Is it possible, to add CS4281 or Ali M1621 ALADDiN-Pro 2 audio chips support as well to SBEMU?
[*]2023-10-03 IDT HDA HP Mini 110 by Panties Re: SBEMU: Sound Blaster emulation on AC97
Using native MSDOS (not FreeDos) with this Intel HD audio at HP Mini 110 can't make anything works no matter what parameters I change, some programs hangs immediately after sbemu was loaded, if I change configs, programs loads and even setblast program see SB card, but I can't hear any sound. Same result with FreeDos. Model: HP Mini 110-1025DX
Doom is what you want (c) MAZter