VOGONS


First post, by Takedasun

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Best graphics card for AMD K6-2 350 Mhz processor.

PC configuration:
AMD K6-2 350Mhz
128 SDRAM PC100
Via MVP3 ASKA SST-5811
Windows 98SE
DirectX 9.0
no sound card
Vsync off (all cards, without exception)

Part 1

List of video cards:

Geforce 6200 (350/800 Mhz , 64-bit, 256 MB DDR2)
Geforce FX 5600XT (235/400 Mhz , 128-bit, 256 MB)

Geforce FX 5500 (270/400 Mhz , 128-bit, 128 MB)
Geforce 4 Ti4200 (250/513 Mhz, 128-bit, 64 MB)

Geforce 4 MX440 (270/400 Mhz, 128-bit, 64 Mb)
Geforce 3 Ti200 (175/400 Mhz, 128-bit, 64 Mb)

Geforce 2 MX 400 (200/166 Mhz, 128-bit, 32 MB)
Riva TNT2 Ultra (150/183 Mhz, 128-bit, 32 MB)

Radeon 7000 (183/364 Mhz, 64-bit, 32 MB)
Radeon 7500 (270/400 Mhz, 128-bit, 64MB)

Radeon 9100 (270/540 Mhz, 128-bit, 128 MB)
Radeon 9250 AGP 240/400 Mhz, 128-bit, 128 MB)

GLQuake (Opengl)

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Incoming (DirectX5)

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Last edited by Takedasun on 2020-11-25, 10:36. Edited 2 times in total.

Reply 1 of 24, by Takedasun

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Part 2.

List of video cards:
Nvidia Riva TNT2 PRO 143/166 Mhz (128-bit, 32MB)
S3 Savage 4 Xtreme 166/166 Mhz (64-bit, 32MB) - overclocking.

Matrox G400 125/166 Mhz (128-bit, 32MB)
ATi Rage 128 PRO 125/143 Mhz (128-bit, 32MB)

3Dfx Voodoo3 3000 166/166 Mhz (128-bit, 16MB)
3Dfx Voodoo2 SLI 90/90 Mhz (192-bit, 8MB)

Geforce 256 (120/166 Mhz, 128-bit, 32 MB)
Geforce 2 PRO (200/400 Mhz, 128-bit, 64 MB)

Geforce 2 MX 400 (200/166 Mhz, 128-bit, 32 MB)
Geforce 3 Ti200 (175/400 Mhz, 128-bit, 64 MB)

Drivers Used:
Nvidia Riva TNT2 PRO 143/166 Mhz (128-bit, 32MB, ver. 2.08) - DirectX 6 compatible driver.
Nvidia Riva TNT2 PRO 143/166 Mhz (128-bit, 32MB, ver. 3.68) - DirectX 7 compatible driver.

S3 Savage 4 Xtreme 166/166 Mhz (64-bit, 32MB, ver. 8.10.33) - DirectX 6 compatible driver.
S3 Savage 4 Xtreme 166/166 Mhz (64-bit, 32MB, ver. 8.20.38) - DirectX 7 compatible driver.

Matrox G400 125/166 Mhz (128-bit, 32MB, ver. 5.30) - DirectX 6 compatible driver.
Matrox G400 125/166 Mhz (128-bit, 32Mb, ver. 6.83) - DirectX 7 compatible driver.

ATi Rage 128 PRO 125/143 Mhz (128-bit, 32MB, ver. 4.11.6220) - DirectX 6 compatible driver.
ATi Rage 128 PRO 125/143 Mhz (128-bit, 32MB, ver. 4.12.7016) - DirectX 7 compatible driver.

3Dfx Voodoo3 3000 166/166 Mhz (128-bit, 16MB, ver. 1.03.00) - DirectX 6 compatible driver.
3Dfx Voodoo3 3000 166/166 Mhz (128-bit, 16MB, ver. 1.07.00) - DirectX 7 compatible driver.

3Dfx Voodoo2 SLI 90/90 Mhz (192-bit, 8MB, ver. 2.10) - last DirectX 5 compatible driver, unfamiliar with 3DNOW instructions.
3Dfx Voodoo2 SLI 90/90 Mhz (192-bit, 8Mb, ver. 3.03.00) - last DirectX 6 compatible driver, has 3DNOW optimizations.
3Dfx Voodoo2 SLI 90/90 Mhz (192-bit, 8Mb, ver. 3.02.02) - last DirectX 7 compatible driver, has 3DNOW optimizations.

GLQuake (Opengl)

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A short explanation:
MiniGL 1.10 - does not know about the existence of 3DNOW.
MiniGL 1.49 - compatible with 3DNOW instructions.

Incoming (DirectX5)

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Last edited by Takedasun on 2020-11-25, 10:33. Edited 1 time in total.

Reply 2 of 24, by Joseph_Joestar

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Excellent analysis!

I particularly like the comparison of earlier Nvidia drivers to the newer ones, and the older MiniGL versions to the final one with 3DNow! support. It's also quite interesting to see how well the budget MX400 and MX440 cards perform on that platform.

Props for doing the benchmarks on so many cards, that must have taken quite a bit of time and effort.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 VirgeDX / Voodoo1 / OPTi 82C930 / AWE64
PC#2: Celeron 466 / Abit ZM6 / Voodoo3 / AWE64 / YMF744 / SC-155
PC#3: AthlonXP 1700+ / Abit KT7A / GeForce4 / SBLive / ALS100
PC#4: Athlon64 3700+ / DFI LanParty / 9600GT / X-Fi Titanium

Reply 6 of 24, by dionb

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Surprised and impressed by the Matrox G400 in Incoming. I know it was a good Dx5 card, but even beating the best nVidia card+driver combos on a relatively slow CPU - that I had not expected.

Reply 7 of 24, by Takedasun

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Shogo: Mobile Armor Division.

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Timedemo - Re: Glide and early D3D and OpenGL games with benchmark features

Reply 8 of 24, by Takedasun

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Descent 3 (DirectX 6) 1999.

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Reply 9 of 24, by Takedasun

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Descent 3 (DirectX 6) 1999.

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Reply 10 of 24, by Takedasun

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DethKarz.

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Reply 11 of 24, by Joseph_Joestar

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Awesome stuff!

Out of curiosity, would using DirectX 7.0a instead of 9.0c provide any performance improvements?

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 VirgeDX / Voodoo1 / OPTi 82C930 / AWE64
PC#2: Celeron 466 / Abit ZM6 / Voodoo3 / AWE64 / YMF744 / SC-155
PC#3: AthlonXP 1700+ / Abit KT7A / GeForce4 / SBLive / ALS100
PC#4: Athlon64 3700+ / DFI LanParty / 9600GT / X-Fi Titanium

Reply 12 of 24, by Takedasun

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Joseph_Joestar wrote on 2020-12-11, 17:26:

Awesome stuff!

Out of curiosity, would using DirectX 7.0a instead of 9.0c provide any performance improvements?

Only for DirectX7 games, maximum 0.1 - 0.5 percent.

Reply 13 of 24, by Takedasun

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Quake II (3DNow, demo1)

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Last edited by Takedasun on 2021-06-21, 21:14. Edited 1 time in total.

Reply 15 of 24, by pc-sound-legacy

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386SX wrote on 2021-02-12, 09:57:

It's also quite impressive the original Geforce SDR speed compared to the usual architectures.

Absolutely. In Games that'll benefit from the Hardware T&L unit it might be even more impressive in comparison.

Last edited by pc-sound-legacy on 2021-02-14, 01:01. Edited 1 time in total.

Reply 17 of 24, by Eep386

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^ The MX 400 isn't "slow" for what it is. Obviously it'd never threaten a GeForce3 or GeForce4 Ti proper, but it's nothing to be overly embarrassed over either for how much it cost.
My favorite card, the S3 Savage4 Xtreme, does about as well as I'd expect. It's not a speed demon, but it does exactly what I need it to do and then some. (And my Number Nine AGP card has DVI output!) It's fascinating to see that its 64-bit memory bus doesn't hobble its 32 bit color performance as much as I expected it to.

Life isn't long enough to re-enable every hidden option in every BIOS on every board... 🙁

Reply 18 of 24, by Takedasun

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Unreal

640x480x16

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Last edited by Takedasun on 2021-06-21, 21:54. Edited 1 time in total.

Reply 19 of 24, by Takedasun

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Unreal 1024x768

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Last edited by Takedasun on 2021-06-21, 21:53. Edited 1 time in total.