First post, by rjhwinner03
I have started work on a Wolfenstein-like Raycasting FPS game in C for DOS (I compile my code with Watcom and TASM). I am trying to find a good sound file type that I can use for sound effects like shooting.
I already have the ability to load in module (.MOD) files with the ModPlay library, and I was wondering whether I should use .MOD for the shooting sound effects, or if I should go and find another sound file type.
If so, what sound file type would be the best for DOS?