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Reply 80 of 88, by Jiri

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collector wrote on 2020-02-14, 18:58:

I did installers for Titanic: Adventure Out of Time and Sanitarium for those that already have the games. http://sierrahelp.com/forums/viewtopic.php?f=24&t=3925

On your page is old Discworld Noir patch that I tried but did not work. You may take a look at patch by Loma and replace it or add link as an alternative option. Simple fix for Discworld Noir in WinXP-Win10

The Longest Journey for which you have an experimental patch now works with ResidualVM.

Reply 81 of 88, by ZellSF

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I had no problems running Discworld Noir (if there was an XP patch it was so easy to find I don't remember it being a notable obstacle) except for LAV filters crashing the game. There's quite a bit of games that crash if you have external video filters installed, so really recommend against that (just install a video player that has the filters internally).

Reply 82 of 88, by Jiri

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ZellSF wrote on 2020-02-15, 12:53:

I had no problems running Discworld Noir .

You were lucky, Discword Noir was always known as very difficult to run on modern systems and net is full of complicated setups like this:
https://blog.ihobo.com/2015/02/how-to-run-dis … world-noir.html

Then finally Loma's fix solved that as is mentioned here:
https://www.payneful.co.uk/blogsplosion/2017/ … -on-windows-10/

Reply 84 of 88, by KainXVIII

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Original versions of Titanic: Adventure Out of Time and Timelapse still superior than Nightdive re-releases (16-bit/stereo sound vs 8-but/mono and working camera in Timelapse..)

Reply 85 of 88, by awgamer

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>Transport Tycoon Deluxe Game freezes for 1 or 2 sec upon music track change

Until the windows issue is resolved a simple workaround is dosbox, runs without trouble, fm or midi, at super speed with max cycles.

Reply 86 of 88, by Jorpho

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It hardly seems worth mentioning, but the original release of Final Fantasy VII had a rather infamous crash bug in XP and later releases – it would try to access a particular segment of RAM at a certain point in the game (probably to set a random number seed?) and Windows didn't like that at all. The video drivers had various problems as well.

But patches for those things have been readily available for a long time now, and anyone running the game can easily use the Steam release anyway.

Reply 87 of 88, by ZellSF

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Jiri wrote on 2020-02-15, 15:24:
You were lucky, Discword Noir was always known as very difficult to run on modern systems and net is full of complicated setups […]
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ZellSF wrote on 2020-02-15, 12:53:

I had no problems running Discworld Noir .

You were lucky, Discword Noir was always known as very difficult to run on modern systems and net is full of complicated setups like this:
https://blog.ihobo.com/2015/02/how-to-run-dis … world-noir.html

Then finally Loma's fix solved that as is mentioned here:
https://www.payneful.co.uk/blogsplosion/2017/ … -on-windows-10/

Well those posts are from 2015 and 2017. I had no problems because by now, the fixes have been around for a while and are easy to find.

Jorpho wrote on 2020-02-17, 16:34:

It hardly seems worth mentioning, but the original release of Final Fantasy VII had a rather infamous crash bug in XP and later releases – it would try to access a particular segment of RAM at a certain point in the game (probably to set a random number seed?) and Windows didn't like that at all. The video drivers had various problems as well.

But patches for those things have been readily available for a long time now, and anyone running the game can easily use the Steam release anyway.

I haven't heard about that, but Final Fantasy VII has some infamous bugs with things running as fast as CPU allows it (battle swirl, minigames).

Also it uses MIDI playback. Not by itself a problem, MIDI playback works great in Windows 10, but selecting midi playback device is not working in Windows 10 without third party software (CoolSoft MIDIMapper). Though even if I knew that much I couldn't find a midi software synth that didn't ruin some of the songs (others sounded much better than the shitty PSX synth though). That last bit isn't a compatibility issue of course.

The rendering problems can all be fixed with dgVoodoo, so those aren't really problems any longer.

As you say there's a Steam release, but if you own the original don't waste money on it. There's a fan patch that fixes all the issues with the original 1998 port equally as well, and adds mod support (lots of Steam users probably convert their installs from Steam versions to 1998 versions just for this).

awgamer wrote on 2020-02-17, 08:10:

>Transport Tycoon Deluxe Game freezes for 1 or 2 sec upon music track change

Until the windows issue is resolved a simple workaround is dosbox, runs without trouble, fm or midi, at super speed with max cycles.

There are already two workarounds mentioned, but if you really want to play it today I think ignoring both the DOS and Windows versions and going for OpenTTD is better.

Reply 88 of 88, by Jorpho

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ZellSF wrote on 2020-02-18, 08:46:
Jorpho wrote on 2020-02-17, 16:34:

It hardly seems worth mentioning, but the original release of Final Fantasy VII had a rather infamous crash bug in XP and later releases – it would try to access a particular segment of RAM at a certain point in the game (probably to set a random number seed?) and Windows didn't like that at all. The video drivers had various problems as well.

But patches for those things have been readily available for a long time now, and anyone running the game can easily use the Steam release anyway.

I haven't heard about that, but Final Fantasy VII has some infamous bugs with things running as fast as CPU allows it (battle swirl, minigames).

Also it uses MIDI playback. Not by itself a problem, MIDI playback works great in Windows 10, but selecting midi playback device is not working in Windows 10 without third party software (CoolSoft MIDIMapper). Though even if I knew that much I couldn't find a midi software synth that didn't ruin some of the songs (others sounded much better than the shitty PSX synth though). That last bit isn't a compatibility issue of course.

There are patches to swap out the music engine as well. You can even use the original PSF soundtrack from the Playstation version. It's even easier with the Steam version, since the entire soundtrack is just .ogg files. (I would think someone out there by now must have made an MP3 recording of the soundtrack as rendered on an AWE card.)

I don't remember hearing about bugs with the battle swirl or the minigames. The crash I'm referring to happens with the Chocobo race.