First post, by alexanrs
I'm not very sure if this is the right place to post this but I found no other place to.
I am using XP+VDMSound as my main system and I'm happy with that, but I also dualboot with Windows 98 to use some DOS-Win95 games that refuse to run in WinXP. In XP the emulation is done via VDMSound (and I put it in autoexec.nt so no right-clicking and run with VDMSound) and is simply perfect (never had problems) and it is easy to change the interrupts, DMA and other stuff. In Windows 98, on the other hand, the emulation is done via SBEMUL.SYS, and it is emulting a 8-bit SBPro and I'm yet to find a way to configure it, at least to get 16-bit sound.
At first I was thinking it could be impossible, but then I viewed the file and found two "BLASTER" environment variable patterns: one with (something like) "A%3x I%x D%x P%3x T4" that is being used by the SBPro emulation and another one with "A%3x I%x D%x I%x P%3x T6", that is presumably used by SB16 emulation. I also found some sort of unicode registry paths: "\Registry\Machine\Software\Microsoft\Multimedia\WDMAudio\SBEmulator" (HKLM\Soft...\...\SBEmulator maybe?), "Devices\sbemul" (HKLM\System\CurrentControlSet\...\...\sbemul" maybe?), and the following unicode names:
"Interrupe", "Dma8", "Dma16", BasePort" and "SoftFM". Has anyone ever messed with this? Has anyone ever configured the Windows sb emulator to emulate a SB16?
Thanks in advance
Just for information:
Motherboard - K8v-x SE
Processor - Athlon 64 3.0
Memory - 512MB
Video - GeForce FX 5200 128 MB
Sound - SoundMax Integrated (AD1980 - QuickView PRO uses it as a VIA sound card)