Mister98XPee wrote on 2023-01-09, 12:00:
BEEN_Nath_58 wrote on 2023-01-08, 20:41:
It was initially filled up, but I left it blank because there were some issues with GDI on Windows. i guess I should update them […]
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Mister98XPee wrote on 2023-01-08, 18:24:
What does white lists on the compatibility chart mean? Or is that too racist to ask on here? 🤷♂️ It shows Carmen Sandiego 1996 on a white category with no info.
It was initially filled up, but I left it blank because there were some issues with GDI on Windows. i guess I should update them with whatever I have
Mister98XPee wrote on 2023-01-08, 18:57:
It's because XP got rid of the NT Kernel which had strong ties to DOS. MS was eyeing 64 bit back then actually as the very first 64 bit machines came out in 2002ish. There actually WAS a 64 bit Windows XP and like Vista there were no or few drivers so people had to toss out their old devices that wouldn't work which lead to 7 and the current hot mess of today. The 16 to 32 bit transition wasn't anywhere near as bad I wish they had used that as an example.
Windows XP uses NT Kernel. You are confusing it with the 9x kernel, which instead had strong ties to DOS.
That's what I mean to say but it came out wrong but points still stand.
Against all the talks going here, I have updated the section for Carmen Sandiego. I tested with version 3.5.3. As written in the section, you'll have to use DxWnd, use the profile mentioned there and link CSUSA.exe (it will prompt if you don't hook it). The only problem was the starting videos stop working and I will see to it, but instead the in-game videos are taken care of and now work.l
Mister98XPee wrote on 2023-01-09, 13:44:
I still have some kids programs that are wonky with XP for example the Carmen Sandiego World 1996 (the one where the characters walk around) runs very glitchy on XP even with compatible mode checked. For example the game plays but none of the quicktime videos will show despite QT installed where as if you do the 1999 Learning Company remake it all works fine. Same with Land Before Time Activity Center where Bramble Maze you have zero control input it goes diagonally instead of up/down left and right with no real way to control it. No problem on 9X and PCEM will happily accept it. The other activities besides Bramble Maze work just not that one.
MS dealt with many of they problems in compatibility modes, not the problems that driver developers faced during development. Also I don't remember of any significant shim that those compat modes have for GDI, that the game uses.
Compat mode is not magic. In a few years, wrapper development started quite rapidly and they are a key part of having these games work fine. It is also a massive part of what I write in this thread, making sure to achieve a greater compatibility while retaining the original quality.
previously known as Discrete_BOB_058