kjliew wrote on 2020-09-07, 15:32:
I think the "-window" is always required. Use "-width" on the command line to select the desired resolution. GLQuake 0.97 displays such instructions when you go to "Options->Video Options". You can also use "-height" to have the game stretched to different aspect ratio or just omitting that to let the game select the best height to keep the original aspect ratio. It works fine with both AMD and NVIDIA GPUs on Windows 10. It was easy and simple, why makes things unnecessarily complicated with mini GL and Glide wrappers?
On version 0.98, the game can achieve higher res without the window parameter but only on OpenGL mode. In MiniGL, the game will always glitch without this parameter. No the -window parameter isn't required everywhere, only on 0.95(or versions before 0.98). 0.98 works on fullscreen without it.
The MiniGL needs window parameter but the biggest problem there is, MOUSE DOESN'T WORK
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