First post, by Presbytier
So i have a Soundblaster Card and when i use Alchemy with Rune Gold 3D audio technically works but a lot of sounds are coming from the wrong direction. Like audio in front of me comes out of the rear channels and vice versa. If I uses DSOAL with OpenAL-Soft it just doesn't seem to work at all. I am on Windows 11, but I have had this issue on prior Windows versions as well. Does anyone know of a fix? I know several other Unreal 1 based games have pure OpenAL backends not Galaxy, so is there one for Rune Gold?
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