VOGONS


Bought these (retro) hardware today

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Reply 58920 of 58922, by Shader_BiH

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acl wrote on Today, 08:06:
Hello […]
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Hello

Recently i've been more selective with additions to my collection. I'd like to free up some space as well.

So i got a Sony Trinitron CRT (yeah not getting me closer to free space).

The attachment TrinitronCRT.jpg is no longer available

It had convergence problems and i learned a lot by adjusting the beams.

On computer stuff, the last main additions were an STG2000 (Nvidia NV1) with SEGA Saturn controllers and a sealed Matrox m3D (PoweVR PCX2)

The attachment NV1-STG2000.jpg is no longer available
The attachment M3D.jpg is no longer available

I spent a lot of time testing the NV1 and finding a good system for it (something like a pentium 100. A faster CPU make the card slower than software rendering)
I will probably open the m3D box (😱) because i really want to try it.

I must say I had a jaw drop when I saw this. That sealed Matrox is a real Unicorn. I hope I get more selective too, as soon as possible 😁
img-1777355781-c12e82813df3.jpg
Today I bought a PC case for like 10 $, and I'm not even sure it's working but, it seems to have an interesting motherboard, Chaintech ct-7vjl. I hope it turns on when it arrives 😁 The other parts... I couldn't identify...

Reply 58921 of 58922, by devius

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acl wrote on Today, 15:06:

@devius how was the card in your 1998 setup ?

In terms of looks, exactly like the one pictured on that box. In terms of how well it worked, I was pleased with it at the time. It was almost half the cost of a Voodoo, and played a lot of games very well. For me, the big stand out was Unreal. Also played a lot of Quake II with it, and a few others, but by the time Quake III came out it was getting a bit long in the tooth. My favorite feature was the fact it didn't need a pass-through cable to work and could do 24-bit color rendering.

Reply 58922 of 58922, by MattRocks

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devius wrote on 14 minutes ago:
acl wrote on Today, 15:06:

@devius how was the card in your 1998 setup ?

In terms of looks, exactly like the one pictured on that box. In terms of how well it worked, I was pleased with it at the time. It was almost half the cost of a Voodoo, and played a lot of games very well. For me, the big stand out was Unreal. Also played a lot of Quake II with it, and a few others, but by the time Quake III came out it was getting a bit long in the tooth. My favorite feature was the fact it didn't need a pass-through cable to work and could do 24-bit color rendering.

I didn't have one. My understanding is PowerVR performance was heavily dependent on the 2D graphics VRAM.

Desktop timeline [ MOS 7501 → 68030 → x86(P5/MMX) → x86(K6-2) → x86(K7*) → PPC(G3*) → x86-64(K8) → x86-64(Xeon) → x86-64(i5) → x86-64(i7) ] * lost