VOGONS


Bought these (retro) hardware today

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Reply 58920 of 58922, by Shader_BiH

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acl wrote on Today, 08:06:
Hello […]
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Hello

Recently i've been more selective with additions to my collection. I'd like to free up some space as well.

So i got a Sony Trinitron CRT (yeah not getting me closer to free space).

The attachment TrinitronCRT.jpg is no longer available

It had convergence problems and i learned a lot by adjusting the beams.

On computer stuff, the last main additions were an STG2000 (Nvidia NV1) with SEGA Saturn controllers and a sealed Matrox m3D (PoweVR PCX2)

The attachment NV1-STG2000.jpg is no longer available
The attachment M3D.jpg is no longer available

I spent a lot of time testing the NV1 and finding a good system for it (something like a pentium 100. A faster CPU make the card slower than software rendering)
I will probably open the m3D box (😱) because i really want to try it.

I must say I had a jaw drop when I saw this. That sealed Matrox is a real Unicorn. I hope I get more selective too, as soon as possible 😁
img-1777355781-c12e82813df3.jpg
Today I bought a PC case for like 10 $, and I'm not even sure it's working but, it seems to have an interesting motherboard, Chaintech ct-7vjl. I hope it turns on when it arrives 😁 The other parts... I couldn't identify...

Reply 58921 of 58922, by devius

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acl wrote on Today, 15:06:

@devius how was the card in your 1998 setup ?

In terms of looks, exactly like the one pictured on that box. In terms of how well it worked, I was pleased with it at the time. It was almost half the cost of a Voodoo, and played a lot of games very well. For me, the big stand out was Unreal. Also played a lot of Quake II with it, and a few others, but by the time Quake III came out it was getting a bit long in the tooth. My favorite feature was the fact it didn't need a pass-through cable to work and could do 24-bit color rendering.

Reply 58922 of 58922, by MattRocks

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devius wrote on Today, 20:49:
acl wrote on Today, 15:06:

@devius how was the card in your 1998 setup ?

In terms of looks, exactly like the one pictured on that box. In terms of how well it worked, I was pleased with it at the time. It was almost half the cost of a Voodoo, and played a lot of games very well. For me, the big stand out was Unreal. Also played a lot of Quake II with it, and a few others, but by the time Quake III came out it was getting a bit long in the tooth. My favorite feature was the fact it didn't need a pass-through cable to work and could do 24-bit color rendering.

I didn't have one. My understanding is PowerVR performance was heavily dependent on the 2D graphics VRAM, hence Matrox were popular pairings and two similar systems could generate very different experiences.

Desktop timeline [ MOS 7501 → 68030 → x86(P5/MMX) → x86(K6-2) → x86(K7*) → PPC(G3*) → x86-64(K8) → x86-64(Xeon) → x86-64(i5) → x86-64(i7) ] * lost