1993:
As a teenager, a friend told me that one of his friends the next city over had a game I reeeally wanted.
So I put a couple of sandwiches, a big bottle of water, and an air pump into my backpack on the next Saturday morning bright and early at about 6:30am, and bicycled on my cheap teenager's bike a full, ridiculous 120 km round trip, entirely and only for the purpose of getting this game, ASAP.
I already had a Korean bootleg version of the game which was really cool and had heaps of features. But this was the OFFICIAL release, so it must be really good and superior. Best thing ever, I was sure. I was really looking forward to it.
I was home by about 2pm, very exhausted, but the proud owner of a fresh copy of US Gold's DOS version of Street Fighter II.
Then I finally loaded up the game, the results of a day's hard labour (it's now 25 years later, and I never cycled that far in my life again!) and excited anticipation. As the first character sprite leapt up into the air to perform a flying kick, the sprite floated up and up and up... and up and up... out the top of the screen... along with my extremely surprised eyebrows, as I soon realised that I'd wasted the biggest, fittest day of exercise of my entire life on THE WORST game port in existence.
It still stings today. 🤣
Supporter of PicoGUS, PicoMEM, mt32-pi, WavetablePi, Throttle Blaster, Voltage Blaster, GBS-Control, GP2040-CE, RetroNAS.