Cga.8086 wrote:hey PAS16 was my first soundcard. I even remember where we bought it in Miami. It came in a kit with a sony 1x cdrom but i was so young that its impossible to remember which of all PAS models i got back in the day.
Cool, you, too ? Did the drive look like this : Re: What type of CD drive is this? ? 😀
dionb wrote:Maybe I was wrong after all. I've been messing around trying to get my 5 sound card build working (failing so far because of con […]
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Maybe I was wrong after all. I've been messing around trying to get my 5 sound card build working (failing so far because of conflicts between an
Aztech NX Pro and my PAS16), but as part of that have been extensively listening to the output of the cards in different applications. Maybe it is just filtering, but on games
where someone really made an effort to get the best out of the sound, there is a clear and audiable difference between PAS16 and SB16. In particular OMF2097 (already
famous for showcasing the GUS - which is why I was running it) really lets the PAS16 shine. I tried it vs several SB16s, including the CT2910 - with real OPL3 and generally
regarded as being one of the best in terms of sound quality - but it really isn't a fair match. The PAS16 just blows away the SB16. Given this experience I'd recommend OMF2097
for this sort of comparison, as it's also one of the few that clearly shows difference between SBPro2 and SB16. Note that it is mod-based, so doesn't do FM synthesis at all, just
digital audio - this is one case where OPL vs CQM shouldn't matter.
Cool, thanks for the tip! 😎 Yes, the PAS16 had a quite good ADC/DAC for its time. The original SB16 could *only* do 12-Bit resolution,
I remember, even though it could handle 16-Bit information internally. Perhaps that's why the CT17xx line was so heavily filtered ? 😉
Also, the PAS16 had a proper MIC in that worked with dynamic mircophones.
Edit: According to the datasheet of one of the ADC/DAC parts that was used in early SB16 models, the resolution was 16-bit.
Not sure, however, if that datasheet is thrustworthy. It surely is not the first time that a company might spread false information. 😉
Speaking of the GUS, some other game, Crusader No Remorse, also shine on non-GUS cards. Namly the SB16 and SoundScape.
I made a recording way down in a GUS thread, since the music is so damn haunting.. See Re: Games that sound best with GUS? .
Intel486dx33 wrote:How does this MV-PAS16 work with memory ? Are the drivers okay ?
Do these drivers eat up memory or cause any memory problem in a 486 with FPM or EDO ram ?
Hi, I've had had a PAS16 installed in several PCs 286, 386, 486, Pentium 75. Pentium 133.. The only trouble I encountered was a conflict with EMM386 on a Pentium 133.
Disabling L1 cache and removing EMM386 solved all issues. In another experiment, I even managed to install both a PAS16 and a SB16 in a PC.
There only was a minor annoyance: PAS16 did use port 388h (AdLib's port) as its control port, not 220h like the Sound Blaster did.
During boot, that caused a noisy sound comming out of the SB16's OPL3 chip, since it lacks the additional circuitry which the PAS16 has to prevent this.
Loading the diagnostic program each time (SB16 ?) solved this, however. MVSound (TSR) is the main driver for the PAS16.
It's used for initalization and it is used as a kind of API. It doesn't take up much memory, though.
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