Well, I wrapped up Quake 2.
Trophy
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You know, I think that was actually better than I remembered. I'm not sure I've played it to completion maybe since it first came out. The warehouse level felt like a low point, but that could be because I'd played it so many times over the years, starting and getting distracted on the game. Not that long ago I think I played about as far as the Big Gun in Quake 2 RTX, and then got distracted.
I still prefer the level design in Quake, with it's more traditional level progression, and labyrinthine networks of secrets. The units were a clever idea in Quake 2, but at the same time often felt a bit contrived. I also often found myself forgetting which widget I needed to wuzzle two levels across the unit when I took a break for the night. But that could just be my age acting up.
Towards the end I actually found myself really impressed with the Palace unit. Which is cool since by the end of Quake, it really felt like they were phoning it in. By comparison I felt Quake 2 finished on a really strong note.
You know, I've made it through 16 games now since I built a retro pc about a year ago. Dabbled in probably a dozen others. Some, like MOO2 and StarCraft, were every bit as brilliant as I remembered. Some I'd never played to completion before like Populous or Prey. Some I had never played at all, like Lords of the Realm or Syndicate. Some I can barely understand why I ever liked them, like Blood 2. But I think Quake II is the first one that has rose in my esteem across the board. It runs great, looks great, and had a lot better level design and gunplay than I remembered.
After my initial love affair with the game when it came out while I was in middle school, I don't think I gave it a thought. Things were moving so fast in the 90's, and graphics were king. Within months Unreal outshown it, even though it ran like ass compared to Quake II. And then Half-Life and it's mod scene more or less took over rapidly after that! Quake II never felt like it had the deep and abiding multiplayer or mod community Quake had, and my memory mostly goes from playing Quake online (or Team Fortress to be more accurate) to playing Quake 3 and Half-Life mods all the damned time at LAN Parties.
Which is unfortunately, because I now realize that Quake 2 was probably near the pinnacle of a more action oriented FPS design that is making a steady comeback lately with all the retro shooters coming out. And the emphasis on story telling that Half-Life pioneered has either devolved or been played out. I find myself better able to appreciate what Quake 2 did so well, as opposed to looking at Unreal or Half-Life and seeing it as being "less".
So yeah, here's to Quake 2.
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