First post, by yerejm
I'm getting game freezes in 0.70 on a MacBook Pro (2.33 GHz C2D, 2 GB RAM), OSX 10.4. Has happened in Dune 2 and Albion. Happens after some time playing (say 10-20 minutes). Have not played other games long enough to see if it happens with them too.
The music continues playing, input usually frozen too, all graphic updates frozen (except rare times the mouse cursor stays movable). Does not matter if there is much happening in game or not (in Albion, going through a dialogue tree, saving a game, cutscene transition; in Dune 2, moving units, harvesting spice in current view, and battling).
Dune 2 only mounted C:, but Albion required CD mount as well as C.
Tried 0.70 with Dune 2 on Windows XP, Athlon 1.2 GHz, 512 MB RAM, Geforce Ti4200, but could not duplicate freezing. Seems alright on that platform.
Did not try 0.65 PPC build. Tried a couple 0.65 unofficial CVS builds, but did not duplicate the freeze.
In all cases, using DOSBox Preferences that came with the installation. Then tried with CPU cycles set at 10000. Tried OpenGL and surface outputs on MBP and had no difference in freezing occurring. Disabling game sound with its setup program does not stop freezing from occuring in play.
Reproducible, but unknown how to do it on demand.
Anyone else on Mac experiencing this?