VOGONS


First post, by original_meusli

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Rank Newbie
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Newbie

Hello,

I am trying to get my CH pedals and CH joystick to be recognised in some games but always come across this issue that I can't seem to fix.

If I plug the joystick into my Soundcard on its own I get full functionality of axis and buttons, if I feed it through the connector on the CH pedals I lose the axis control of my Joystick sometimes and the whole things becomes unusable ie the plane always pulls to one side etc. I know games like Aces of the Pacific recognise these devices as they are in the setup screen, does anyone know of any reason why mine won't work properly? Is it true that Dos only supports 3 Axis and two buttons so if I have a joystick with a throttle I have used up all the axis ports so my pedals won't work? If Dos only supports 2 buttons how come all my buttons on my Topgun Joystick by Thrusmaster work? I am very confused as it does not seem to match up with what I am reading.

I have tried many joysticks and all work the same way but I only have one set of pedals so can't swap them out.

Reply 1 of 1, by BitWrangler

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Rank l33t++
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l33t++

DOS doesn't really have much to do with it, joysticks are supported on a per game basis. However, standard, you should have up to 4 axes and 4 buttons from 2 joystick channels on a regular gameport. That might be 3 axes and throttle. When the buttons use digital encodings to multiplex multiple button signals over the 4 standard on/off button lines, then you need a driver in windows to interpret that, or in DOS the game needs to specifically support that joystick... which did happen for later DOS games and common sticks like Wingman extreme I think. I would spitball that '93 and earlier would just support standard joystick. It is possible that some games, especially those not having any multiplayer functionality, may ignore the second channel entirely and in those you're limited to 2 axes, 2 buttons.

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