VOGONS


Reply 1260 of 1690, by spiffythedog

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First of all, thank you Falcosoft for your wonderful program! I've been using it with loopmidi and my SC-55mkii to test and verify games for the MT-32 compatibility list on Wikipedia for some time now. I was just wondering if you would consider adding a counter for maximum voice polyphony/active voices for individual MIDI files, similar to what XMPlay's MIDI plugin has? The problem is that XMPlay's MIDI plugin is limited to soundfonts only and thus has no option for hardware output. A counter like this would make it easier to determine which Sound Canvas model to use for certain GM/GS games without experiencing any potential note drop-outs. I know that QFG4 and Gabriel Knight 1 are best played on an SC-55mkii for this reason, and I'm curious to learn if there are any other games that might require a later model (up to the 64-voice SC-88) in order to sound 'right'.

Reply 1261 of 1690, by Falcosoft

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spiffythedog wrote on 2021-11-06, 13:11:

First of all, thank you Falcosoft for your wonderful program! I've been using it with loopmidi and my SC-55mkii to test and verify games for the MT-32 compatibility list on Wikipedia for some time now. I was just wondering if you would consider adding a counter for maximum voice polyphony/active voices for individual MIDI files, similar to what XMPlay's MIDI plugin has? The problem is that XMPlay's MIDI plugin is limited to soundfonts only and thus has no option for hardware output. A counter like this would make it easier to determine which Sound Canvas model to use for certain GM/GS games without experiencing any potential note drop-outs. I know that QFG4 and Gabriel Knight 1 are best played on an SC-55mkii for this reason, and I'm curious to learn if there are any other games that might require a later model (up to the 64-voice SC-88) in order to sound 'right'.

Hi,
If you use an external Midi Out port and then you open the Visualization (Channels) dialog you can see the count of active Note On messages. Be aware that active voices/polyphony count can only be displayed when you use the internal Bassmidi soundfont synth (similarly to XMPlay). This is because when you use a standard Midi out port/external synth the player has no idea how many layers/samples/voices an external synth uses to create a sound at a given pitch for a given instrument. The player only knows that it sends a Note On message. It entirely depends on the external synth and it is unknown by the player whether this note uses 1 or 2 or 4 voices of the synth. It is also unknown by the player how an instrument reacts to a Note Off message (many instruments still use sustained voices even after a Note Off is sent).

So it is not possible to calculate the real voice/polyphony count in case of an external synth from the player's side.
Bassmidi (or Munt VSTi plugin) can tell you the real used voices(partials) since it generates the sound itself.

You can try the S-YXG50 VSTi plugin in GS mode. S-YXG50 displays the voice/polyphony count and maybe in GS mode it gives similar results to a Sound Canvas. Unfortunately SC-VA VSTi has no voice/polyphony display.

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Reply 1262 of 1690, by spiffythedog

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Ah, no worries. I had a feeling that might be the case. The partial reserve system the SC-55 models use also further complicates things, because AFAIK soundfonts/VSTs don't emulate that particular behaviour, so they probably can't be used to determine the maximum polyphony of MIDIs as played on that type of hardware. Oh well. Big thanks for the info, anyway.

Reply 1264 of 1690, by Falcosoft

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lukeman3000 wrote on 2021-12-08, 09:56:

When upgrading FSMP, which files need to be overwritten? Also, can all config files be used with new versions without issue?

Only the executable files (exe, dll). But a more perfect solution is that you use the full folder of the new version and overwrite the files with your custom/modified ones if any (midiplayer.ini, other ini files in Preset folder etc.).
Yes, old config files can be used without problems. New parameters that are not found in old config files will get default values at start (and saved next time).

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Reply 1265 of 1690, by lukeman3000

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Falcosoft wrote on 2021-12-08, 10:05:
lukeman3000 wrote on 2021-12-08, 09:56:

When upgrading FSMP, which files need to be overwritten? Also, can all config files be used with new versions without issue?

Only the executable files (exe, dll). But a more perfect solution is that you use the full folder of the new version and overwrite the files with your custom/modified ones if any (midiplayer.ini, other ini files in Preset folder etc.).
Yes, old config files can be used without problems. New parameters that are not found in old config files will get default values at start (and saved next time).

Excellent. Thanks Falcosoft. Still loving your software years later! I remember back when I asked you about being able to run in the background and such and you implemented these features - really appreciate it. It is an integral part of my DOSBox games collection since I launch it with either MT-32 or Roland Sound Canvas VA emulation with many games.

Reply 1266 of 1690, by mihai

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I have started using the player, it's very useful and polished app.

Special shout-out to the Reality GMGS soundfont, it just sounds great, very nicely balanced and pleasing. It has entered in my top 3 for retro gaming, together with Patch93 / Masterpiece soundfonts. I am using it in a McCake with Fluidsynth.

Reply 1267 of 1690, by Falcosoft

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mihai wrote on 2021-12-10, 20:44:

I have started using the player, it's very useful and polished app.

Special shout-out to the Reality GMGS soundfont, it just sounds great, very nicely balanced and pleasing. It has entered in my top 3 for retro gaming, together with Patch93 / Masterpiece soundfonts. I am using it in a McCake with Fluidsynth.

I'm glad to hear it!

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Reply 1268 of 1690, by appiah4

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mihai wrote on 2021-12-10, 20:44:

I have started using the player, it's very useful and polished app.

Special shout-out to the Reality GMGS soundfont, it just sounds great, very nicely balanced and pleasing. It has entered in my top 3 for retro gaming, together with Patch93 / Masterpiece soundfonts. I am using it in a McCake with Fluidsynth.

These three and General User SF are the four that I always keep going between. I can't seem to pick a favorite, to be honest with you. I think Masterpiece sounds the best for retrogaming, but GUS sounds best for music.

On modern systems, when using DOSBOX etc, I tend to go for Musyng Kite.

Retronautics: A digital gallery of my retro computers, hardware and projects.

Reply 1271 of 1690, by Falcosoft

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dj.ti wrote on 2022-01-05, 22:24:

It's possible to add more sf2 banks to MidiPlayer 6 - best to 127 😀 ?? There are 10 banks at the moment. I really care about this option if I can ask for a beta version that gives this option 😀

Midi Player already can handle 127 possible banks (even a single SF2 file can use 127 banks) . The limit of 10 is the usable SF2 files at once. I do not plan to extend this in the near future since I do not feel the practical advantages. If you have that many separate SF2 files that use only few banks you can merge them with a soundfont editor before using them.

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Reply 1272 of 1690, by dj.ti

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Falcosoft wrote on 2022-01-05, 22:52:
dj.ti wrote on 2022-01-05, 22:24:

It's possible to add more sf2 banks to MidiPlayer 6 - best to 127 😀 ?? There are 10 banks at the moment. I really care about this option if I can ask for a beta version that gives this option 😀

Midi Player already can handle 127 possible banks (even a single SF2 file can use 127 banks) . The limit of 10 is the usable SF2 files at once. I do not plan to extend this in the near future since I do not feel the practical advantages. If you have that many separate SF2 files that use only few banks you can merge them with a soundfont editor before using them.

Thank you for the quick reply. I combined 3x127 files in the SF2 bank, but the file itself can be up to 2GB (in Awave for example). Unless it can have more ?? Possibly, is it possible to make a bank on SFZ files ??

Reply 1273 of 1690, by Falcosoft

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dj.ti wrote on 2022-01-05, 23:09:
Falcosoft wrote on 2022-01-05, 22:52:
dj.ti wrote on 2022-01-05, 22:24:

It's possible to add more sf2 banks to MidiPlayer 6 - best to 127 😀 ?? There are 10 banks at the moment. I really care about this option if I can ask for a beta version that gives this option 😀

Midi Player already can handle 127 possible banks (even a single SF2 file can use 127 banks) . The limit of 10 is the usable SF2 files at once. I do not plan to extend this in the near future since I do not feel the practical advantages. If you have that many separate SF2 files that use only few banks you can merge them with a soundfont editor before using them.

Thank you for the quick reply. I combined 3x127 files in the SF2 bank, but the file itself can be up to 2GB (in Awave for example). Unless it can have more ?? Possibly, is it possible to make a bank on SFZ files ??

2GB is the maximum possible file size in case of SF2 files. So you should make 3 separate SF2 files from the 3x127. For using 2GB file(s) the x64 version of Midi Player is recommended. I do not know very much about SFZ files but as far as I know they do not handle banks at all.
But to tell you the truth I seriously doubt you will get smooth performance if you use 6GB SF2 files for real-time Midi listening...
Even the best sounding SF2 files are usually not bigger than some hundred megabytes.
SF2 is a 90's technology with a nostalgic factor 😀
If you want to use samples in the GB range I think using a modern DAW is a better choice.

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Reply 1274 of 1690, by dj.ti

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Falcosoft wrote on 2022-01-05, 23:32:
2GB is the maximum possible file size in case of SF2 files. So you should make 3 separate SF2 files from the 3x127. For using 2 […]
Show full quote
dj.ti wrote on 2022-01-05, 23:09:
Falcosoft wrote on 2022-01-05, 22:52:

Midi Player already can handle 127 possible banks (even a single SF2 file can use 127 banks) . The limit of 10 is the usable SF2 files at once. I do not plan to extend this in the near future since I do not feel the practical advantages. If you have that many separate SF2 files that use only few banks you can merge them with a soundfont editor before using them.

Thank you for the quick reply. I combined 3x127 files in the SF2 bank, but the file itself can be up to 2GB (in Awave for example). Unless it can have more ?? Possibly, is it possible to make a bank on SFZ files ??

2GB is the maximum possible file size in case of SF2 files. So you should make 3 separate SF2 files from the 3x127. For using 2GB file(s) the x64 version of Midi Player is recommended. I do not know very much about SFZ files but as far as I know they do not handle banks at all.
But to tell you the truth I seriously doubt you will get smooth performance if you use 6GB SF2 files for real-time Midi listening...
Even the best sounding SF2 files are usually not bigger than some hundred megabytes.
SF2 is a 90's technology with a nostalgic factor 😀
If you want to use samples in the GB range I think using a modern DAW is a better choice.

I know that SF2 is an old format 😀 I need it to play voices from banks in the XG standard (MSB / LSB / PC) . Maybe can add support for SF3 format ??

Reply 1275 of 1690, by Falcosoft

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dj.ti wrote on 2022-01-06, 10:26:
Falcosoft wrote on 2022-01-05, 23:32:
2GB is the maximum possible file size in case of SF2 files. So you should make 3 separate SF2 files from the 3x127. For using 2 […]
Show full quote
dj.ti wrote on 2022-01-05, 23:09:

Thank you for the quick reply. I combined 3x127 files in the SF2 bank, but the file itself can be up to 2GB (in Awave for example). Unless it can have more ?? Possibly, is it possible to make a bank on SFZ files ??

2GB is the maximum possible file size in case of SF2 files. So you should make 3 separate SF2 files from the 3x127. For using 2GB file(s) the x64 version of Midi Player is recommended. I do not know very much about SFZ files but as far as I know they do not handle banks at all.
But to tell you the truth I seriously doubt you will get smooth performance if you use 6GB SF2 files for real-time Midi listening...
Even the best sounding SF2 files are usually not bigger than some hundred megabytes.
SF2 is a 90's technology with a nostalgic factor 😀
If you want to use samples in the GB range I think using a modern DAW is a better choice.

I know that SF2 is an old format 😀 I need it to play voices from banks in the XG standard (MSB / LSB / PC) . Maybe can add support for SF3 format ??

SF3 support depends entirely from Bass/Bassmidi libraries. Bass already supports compressed samples (SFPack format: wavpack, flac etc.) and ogg compressed samples (SFogg).
But compression actually makes performance worse since Bassmidi has to decompress samples in real-time or beforehand (with 2 GB samples it could be a minute long process when preload option is selected).
Also SF2 is much more GS than XG oriented. It has only 1 bank dimension (by convention CC#0 - Bank MSB) while XG requires 2 bank dimensions (Bank MSB+LSB). So making a single XG compatible SF2 file is not possible even in theory.
You have to make multiple SF2 files to handle all bank combinations. But even if you do this Bassmidi's deafult XG mode only sets XG compatible Drum channel options and leaves variation Bank addressing in GS style (Bank MSB) while XG requires Bank LSB for variation tones. No to mention the lack of XG specific effect engine. That is almost entirely missing from Bassmidi (with the exception of reverb and chorus effects).
So if you want to play with XG compatible Midi files/games I seriously recommend that you should not use Bassmidi and/or SF2 files.
S-YXG50 VSTi is much better than any current or possible SF2 based implementations and it works perfectly with Midi Player.

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Reply 1276 of 1690, by K.A.R.R.

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hi

i have a "small" idea/request for your midi player 😀
how about adding support for gravis ultrasound patches ?

atm i have to use dosbox and playmidi player or TiMidity++ to play midis with gus sound
(to use gus pro patches lite 1.61 with TiMidity++ you need to create a custom cfg file
which looks similar to the ULTRASND.INI )

TiMidity++ works ok, but would be nice if your player would support gus (especially with ppl 1.61 patches)

Reply 1277 of 1690, by K.A.R.R.

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btw if you plan to implement gus support
this is how the timidity cfg file looks with gus ppl1.61 patches

(pat files need to be in same folder as timidity++gui
and midi files need to be also in tmidity folder to be played with gus)

i used the same drum chanel bank numbers from the ultrasnd.ini file
for the timidity cfg file
i am 99,9% sure that all gus ppl1.61 drum kits work as intended 😀

timidity.cfg

Spoiler

# GM Melodic Bank
bank 0
0 acpiano
1 britepno
2 synpiano
3 honky
4 epiano1
5 epiano2
6 hrpschrd
7 clavinet
8 celeste
9 glocken
10 musicbox
11 vibes
12 marimba
13 xylophon
14 tubebell
15 santur
16 homeorg
17 percorg
18 rockorg
19 church
20 reedorg
21 accordn
22 harmonca
23 concrtna
24 nyguitar
25 acguitar
26 jazzgtr
27 cleangtr
28 mutegtr
29 odguitar
30 distgtr
31 gtrharm
32 acbass
33 fngrbass
34 pickbass
35 fretless
36 slapbas1
37 slapbas2
38 synbass1
39 synbass2
40 violin
41 viola
42 cello
43 contraba
44 tremstr
45 pizzcato
46 harp
47 timpani
48 marcato
49 slowstr
50 synstr1
51 synstr2
52 choir
53 doo
54 voices
55 orchhit
56 trumpet
57 trombone
58 tuba
59 mutetrum
60 frenchrn
61 hitbrass
62 synbras1
63 synbras2
64 sprnosax
65 altosax
66 tenorsax
67 barisax
68 oboe
69 englhorn
70 bassoon
71 clarinet
72 piccolo
73 flute
74 recorder
75 woodflut
76 bottle
77 shakazul
78 whistle
79 ocarina
80 sqrwave
81 sawwave
82 calliope
83 chiflead
84 charang
85 voxlead
86 lead5th
87 basslead
88 fantasia
89 warmpad
90 polysyn
91 ghostie
92 bowglass
93 metalpad
94 halopad
95 sweeper
96 aurora
97 soundtrk
98 crystal
99 atmosphr
100 freshair
101 unicorn
102 echovox
103 startrak
104 sitar
105 banjo
106 shamisen
107 koto
108 kalimba
109 bagpipes
110 fiddle
111 shannai
112 carillon
113 agogo
114 steeldrm
115 woodblk
116 taiko
117 toms
118 syntom
119 revcym
120 fx-fret
121 fx-blow
122 seashore
123 jungle
124 telephon
125 helicptr
126 applause
127 pistol

# GM Drum Bank
drumset 0
27 highq
28 slap
29 scratch1
30 scratch2
31 sticks
32 sqrclick
33 metclick
34 metbell
35 kick1
36 kick2
37 stickrim
38 snare1
39 claps
40 snare2
41 tomlo2
42 hihatcl
43 tomlo1
44 hihatpd
45 tommid2
46 hihatop
47 tommid1
48 tomhi2
49 cymcrsh1
50 tomhi1
51 cymride1
52 cymchina
53 cymbell
54 tamborin
55 cymsplsh
56 cowbell
57 cymcrsh2
58 vibslap
59 cymride2
60 bongohi
61 bongolo
62 congahi1
63 congahi2
64 congalo
65 timbaleh
66 timbalel
67 agogohi
68 agogolo
69 cabasa
70 maracas
71 whistle1
72 whistle2
73 guiro1
74 guiro2
75 clave
76 woodblk1
77 woodblk2
78 cuica1
79 cuica2
80 triangl1
81 triangl2
82 shaker
83 jingles
84 belltree
85 castinet
86 surdo1
87 surdo2

# PPLT Room Drum Bank
drumset 9
27 highq
28 slap
29 scratch1
30 scratch2
31 sticks
32 sqrclick
33 metclick
34 metbell
35 kick1
36 kick2
37 stickrim
38 snare1
39 claps
40 snare2
41 pwrtmlo2
42 hihatcl
43 pwrtmlo1
44 hihatpd
45 pwrtmmd2
46 hihatop
47 pwrtmmd1
48 pwrtmhi2
49 cymcrsh1
50 pwrtmhi1
51 cymride1
52 cymchina
53 cymbell
54 tamborin
55 cymsplsh
56 cowbell
57 cymcrsh2
58 vibslap
59 cymride2
60 bongohi
61 bongolo
62 congahi1
63 congahi2
64 congalo
65 timbaleh
66 timbalel
67 agogohi
68 agogolo
69 cabasa
70 maracas
71 whistle1
72 whistle2
73 guiro1
74 guiro2
75 clave
76 woodblk1
77 woodblk2
78 cuica1
79 cuica2
80 triangl1
81 triangl2
82 shaker
83 jingles
84 belltree
85 castinet
86 surdo1
87 surdo2

# PPLT Power Drum Bank
drumset 17
27 pwrhighq
28 pwrslap
29 scratch1
30 scratch2
31 sticks
32 sqrclick
33 metclick
34 metbell
35 pwrkick1
36 pwrkick2
37 stickrim
38 pwrsnar1
39 pwrclaps
40 pwrsnar2
41 pwrtmlo2
42 hihatcl
43 pwrtmlo1
44 hihatpd
45 pwrtmmd2
46 hihatop
47 pwrtmmd1
48 pwrtmhi2
49 cymcrsh1
50 pwrtmhi1
51 cymride1
52 cymchina
53 cymbell
54 pwrtmbrn
55 cymsplsh
56 cowbell
57 cymcrsh2
58 vibslap
59 cymride2
60 bongohi
61 bongolo
62 congahi1
63 congahi2
64 congalo
65 timbaleh
66 timbalel
67 agogohi
68 agogolo
69 cabasa
70 maracas
71 whistle1
72 whistle2
73 guiro1
74 guiro2
75 clave
76 woodblk1
77 woodblk2
78 cuica1
79 cuica2
80 triangl1
81 triangl2
82 shaker
83 jingles
84 belltree
85 castinet
86 surdo1
87 surdo2

# PPLT Electronic Bank (TR909)
drumset 25
27 highq
28 slap
29 scratch1
30 scratch2
31 sticks
32 sqrclick
33 metclick
34 metbell
35 909kick1
36 909kick2
37 909strim
38 909snar1
39 909claps
40 909snar2
41 909tmlo2
42 909hhtcl
43 909tmlo1
44 909hhtpd
45 909tmmd2
46 909hhtop
47 909tmmd1
48 909tmhi2
49 909crsh1
50 909tmhi1
51 909cmrd
52 cymchina
53 cymbell
54 tamborin
55 cymsplsh
56 808cwbll
57 909crsh2
58 vibslap
59 909cmrd
60 808bnghi
61 808bnglo
62 808cngh1
63 808cngh2
64 808cnglo
65 timbaleh
66 timbalel
67 agogohi
68 agogolo
69 808cabas
70 808mrcs
71 whistle1
72 whistle2
73 guiro1
74 guiro2
75 808clave
76 808wblk1
77 808wblk2
78 cuica1
79 cuica2
80 triangl1
81 triangl2
82 shaker
83 jingles
84 belltree
85 castinet
86 surdo1
87 surdo2

# PPLT TR808 Drum Bank
drumset 26
27 highq
28 slap
29 scratch1
30 scratch2
31 sticks
32 sqrclick
33 metclick
34 metbell
35 808kick1
36 808kick2
37 808strim
38 808snar1
39 808claps
40 808snar2
41 808tmlo2
42 808hhtcl
43 808tmlo1
44 808hhtpd
45 808tmmd2
46 808hhtop
47 808tmmd1
48 808tmhi2
49 808crsh
50 808tmhi1
51 cymride1
52 808crsh
53 cymbell
54 tamborin
55 808crsh
56 808cwbll
57 808crsh
58 vibslap
59 cymride2
60 808bnghi
61 808bnglo
62 808cngh1
63 808cngh2
64 808cnglo
65 808tmmd1
66 808tmlo2
67 agogohi
68 agogolo
69 808cabas
70 808mrcs
71 whistle1
72 whistle2
73 guiro1
74 guiro2
75 808clave
76 808wblk1
77 808wblk2
78 cuica1
79 cuica2
80 triangl1
81 triangl2
82 shaker
83 jingles
84 belltree
85 castinet
86 surdo1
87 surdo2

# PPLT Jazz Drum Bank
drumset 33
27 highq
28 slap
29 scratch1
30 scratch2
31 sticks
32 sqrclick
33 metclick
34 metbell
35 jzzkick1
36 jzzkick2
37 jzzstrim
38 jzzsnar1
39 jzzclaps
40 jzzsnar2
41 jzztmlo2
42 hihatcl
43 jzztmlo1
44 hihatpd
45 jzztmmd2
46 hihatop
47 jzztmmd1
48 jzztmhi2
49 cymcrsh1
50 jzztmhi1
51 cymride1
52 cymchina
53 cymbell
54 pwrtmbrn
55 cymsplsh
56 cowbell
57 cymcrsh2
58 vibslap
59 cymride2
60 bongohi
61 bongolo
62 congahi1
63 congahi2
64 congalo
65 timbaleh
66 timbalel
67 agogohi
68 agogolo
69 cabasa
70 maracas
71 whistle1
72 whistle2
73 guiro1
74 guiro2
75 clave
76 woodblk1
77 woodblk2
78 cuica1
79 cuica2
80 triangl1
81 triangl2
82 shaker
83 jingles
84 belltree
85 castinet
86 surdo1
87 surdo2

# PPLT Brush Drum Bank
drumset 41
27 highq
28 slap
29 scratch1
30 scratch2
31 sticks
32 sqrclick
33 metclick
34 metbell
35 jzzkick1
36 jzzkick2
37 jzzstrim
38 brsnare1
39 brsclaps
40 brsnare2
41 jzztmlo2
42 hihatcl
43 jzztmlo1
44 hihatpd
45 jzztmmd2
46 hihatop
47 jzztmmd1
48 jzztmhi2
49 cymcrsh1
50 jzztmhi1
51 cymride1
52 cymchina
53 cymbell
54 pwrtmbrn
55 cymsplsh
56 cowbell
57 cymcrsh2
58 vibslap
59 cymride2
60 bongohi
61 bongolo
62 congahi1
63 congahi2
64 congalo
65 timbaleh
66 timbalel
67 agogohi
68 agogolo
69 cabasa
70 maracas
71 whistle1
72 whistle2
73 guiro1
74 guiro2
75 clave
76 woodblk1
77 woodblk2
78 cuica1
79 cuica2
80 triangl1
81 triangl2
82 shaker
83 jingles
84 belltree
85 castinet
86 surdo1
87 surdo2

# PPLT Orchestra Drum Bank
drumset 49
27 hihatcl
28 hihatpd
29 hihatop
30 cymride1
31 sticks
32 sqrclick
33 metclick
34 jzzkick1
35 kick1
36 kick2
37 stickrim
38 snare1
39 castinet
40 snare1
41 orctpn41
42 orctpn42
43 orctpn43
44 orctpn44
45 orctpn45
46 orctpn46
47 orctpn47
48 orctpn48
49 orctpn49
50 orctpn50
51 orctpn51
52 orctpn52
53 orctpn53
54 tamborin
55 cymsplsh
56 cowbell
57 cymcrsh2
58 vibslap
59 cymcrsh1
60 bongohi
61 bongolo
62 congahi1
63 congahi2
64 congalo
65 timbaleh
66 timbalel
67 agogohi
68 agogolo
69 cabasa
70 maracas
71 whistle1
72 whistle2
73 guiro1
74 guiro2
75 clave
76 woodblk1
77 woodblk2
78 cuica1
79 cuica2
80 triangl1
81 triangl2
82 shaker
83 jingles
84 belltree
85 castinet
86 surdo1
87 surdo2

Reply 1278 of 1690, by Falcosoft

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K.A.R.R. wrote on 2022-01-28, 17:03:
hi […]
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hi

i have a "small" idea/request for your midi player 😀
how about adding support for gravis ultrasound patches ?

atm i have to use dosbox and playmidi player or TiMidity++ to play midis with gus sound
(to use gus pro patches lite 1.61 with TiMidity++ you need to create a custom cfg file
which looks similar to the ULTRASND.INI )

TiMidity++ works ok, but would be nice if your player would support gus (especially with ppl 1.61 patches)

Hi,
Soundfont support depends entirely on Bass/Bassmidi libraries. Bassmidi currently only supports SF2 and SFZ. Choosing between the existing standard WinMM Midi Out ports, Bassmidi and VSTi output types can be confusing already.
I have no plan to add another external library and output type directly so no, direct GUS support is out of my current plans.
Maybe later if an external library exists that can be integrated to a VSTi instrument plugin...

Last edited by Falcosoft on 2022-01-28, 18:25. Edited 1 time in total.

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Reply 1279 of 1690, by K.A.R.R.

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Falcosoft wrote on 2022-01-28, 18:22:

I have no plan to add another external library and output type so no, direct GUS support is out of my current plans.

okidoki and thx for your fast reply