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First post, by BEEN_Nath_58

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Can you list me games that use both or either of the above features? I know there are only a few, but I want to test them with dgVoodoo2 to see if the features are implemented there or not.

previously known as Discrete_BOB_058

Reply 1 of 24, by Joseph_Joestar

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Table Fog & 8-bit Paletted Textures

There's a list of games with screenshots in that thread.

In short, Final Fantasy 8 is the best known test for paletted texture support. As for table fog, both Thief 2 and Star Wars: Shadows of the Empire can provide the relevant visual comparisons.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Athlon64 3400+ / Asus K8V-MX / 5900XT / Audigy2
PC#4: i5-3570K / MSI Z77A-G43 / GTX 970 / X-Fi

Reply 2 of 24, by BEEN_Nath_58

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Joseph_Joestar wrote on 2022-01-13, 12:49:

Table Fog & 8-bit Paletted Textures

There's a list of games with screenshots in that thread.

In short, Final Fantasy 8 is the best known test for paletted texture support. As for table fog, both Thief 2 and Star Wars: Shadows of the Empire can provide the relevant visual comparisons.

I have gone over this thread. It would definitely be better if there's a ready made list, you know I have to go through the 7 pages again always 😀. Anyways thanks if there's not one.

previously known as Discrete_BOB_058

Reply 3 of 24, by Joseph_Joestar

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BEEN_Nath_58 wrote on 2022-01-13, 16:13:

I have gone over this thread. It would definitely be better if there's a ready made list, you know I have to go through the 7 pages again always 😀. Anyways thanks if there's not one.

I have updated the relevant Vogons wiki pages for easier access to the list of these games:

As mentioned on the wiki, these lists are incomplete. They only show the currently known games for which the use of paletted textures and table fog has been confirmed by testing. Other games, which haven't been tested so far, could be using these features as well.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Athlon64 3400+ / Asus K8V-MX / 5900XT / Audigy2
PC#4: i5-3570K / MSI Z77A-G43 / GTX 970 / X-Fi

Reply 4 of 24, by BEEN_Nath_58

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Joseph_Joestar wrote on 2022-07-06, 11:08:
I have updated the relevant Vogons wiki pages for easier access to the list of these games: […]
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BEEN_Nath_58 wrote on 2022-01-13, 16:13:

I have gone over this thread. It would definitely be better if there's a ready made list, you know I have to go through the 7 pages again always 😀. Anyways thanks if there's not one.

I have updated the relevant Vogons wiki pages for easier access to the list of these games:

As mentioned on the wiki, these lists are incomplete. They only show the currently known games for which the use of paletted textures and table fog has been confirmed by testing. Other games, which haven't been tested so far, could be using these features as well.

I saw that NVIDIA GPUs support table fog, but no mention of which ones. I suspect they should be till GeForce 6 series. As my case is concerned, I could definitely try to check if there's Table fog in Thief 2 on new NVIDIA card but I need saves to check them out.

previously known as Discrete_BOB_058

Reply 5 of 24, by Joseph_Joestar

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BEEN_Nath_58 wrote on 2022-07-06, 13:58:

I saw that NVIDIA GPUs support table fog, but no mention of which ones. I suspect they should be till GeForce 6 series.

I have tested table fog using the retail CD version of Thief 2 + patch 1.18 with a GeForce 9600GT and it did work there. However, the game looked kinda crappy because Nvidia dropped 16-bit dithering by that card generation.

Not sure if table fog still works on later cards though.

As my case is concerned, I could definitely try to check if there's Table fog in Thief 2 on new NVIDIA card but I need saves to check them out.

You can find my save games here. Note that the GOG (and probably Steam too) version of Thief 2 is already modded by default, so it's not useful for testing. You have to use the retail CD version + latest official patch version 1.18.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Athlon64 3400+ / Asus K8V-MX / 5900XT / Audigy2
PC#4: i5-3570K / MSI Z77A-G43 / GTX 970 / X-Fi

Reply 6 of 24, by BEEN_Nath_58

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Joseph_Joestar wrote on 2022-07-06, 14:22:
I have tested table fog using the retail CD version of Thief 2 + patch 1.18 with a GeForce 9600GT and it did work there. However […]
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BEEN_Nath_58 wrote on 2022-07-06, 13:58:

I saw that NVIDIA GPUs support table fog, but no mention of which ones. I suspect they should be till GeForce 6 series.

I have tested table fog using the retail CD version of Thief 2 + patch 1.18 with a GeForce 9600GT and it did work there. However, the game looked kinda crappy because Nvidia dropped 16-bit dithering by that card generation.

Not sure if table fog still works on later cards though.

As my case is concerned, I could definitely try to check if there's Table fog in Thief 2 on new NVIDIA card but I need saves to check them out.

You can find my save games here. Note that the GOG (and probably Steam too) version of Thief 2 is already modded by default, so it's not useful for testing. You have to use the retail CD version + latest official patch version 1.18.

This is the vanilla game using DxWnd SDL renderer, it shouldn't change much and probably shouldn't enable/disable table fog. Also Windows 11 with GTX 1050Ti, driver version 516.xx

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Reply 7 of 24, by Joseph_Joestar

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BEEN_Nath_58 wrote on 2022-07-06, 15:07:

This is the vanilla game using DxWnd SDL renderer, it shouldn't change much and probably shouldn't enable/disable table fog. Also Windows 11 with GTX 1050Ti, driver version 516.xx

I'm not familiar with DxWnd, but you don't seem to have any fog in that screenshot.

Make sure that "Sky Detail" is set to "High" and that "Fogging" and "Weather" are both set to "On" in Thief 2 under Options > Video settings

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Athlon64 3400+ / Asus K8V-MX / 5900XT / Audigy2
PC#4: i5-3570K / MSI Z77A-G43 / GTX 970 / X-Fi

Reply 8 of 24, by BEEN_Nath_58

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Joseph_Joestar wrote on 2022-07-06, 15:11:
BEEN_Nath_58 wrote on 2022-07-06, 15:07:

This is the vanilla game using DxWnd SDL renderer, it shouldn't change much and probably shouldn't enable/disable table fog. Also Windows 11 with GTX 1050Ti, driver version 516.xx

I'm not familiar with DxWnd, but you don't seem to have any fog in that screenshot.

Make sure that "Sky Detail" is set to "High" and that "Fogging" and "Weather" are both set to "On" in Thief 2 under Options > Video settings

Yes they are set as you previously mentioned. You can try DxWnd on 9600GT as well, I can provide the necessary things.

previously known as Discrete_BOB_058

Reply 9 of 24, by Joseph_Joestar

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BEEN_Nath_58 wrote on 2022-07-06, 15:16:

Yes they are set as you previously mentioned. You can try DxWnd on 9600GT as well, I can provide the necessary things.

I have since parted out the machine with the 9600GT, but I just tried Thief 2 on this rig with a GTX 650Ti and table fog still worked on that card.

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If DxWnd can run on that system, under Windows 7 x64, I can test it. Let me know how to set it up. BTW, I don't have any Microsoft operating systems newer than Win7, since I use Debian Linux for all of my daily tasks.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Athlon64 3400+ / Asus K8V-MX / 5900XT / Audigy2
PC#4: i5-3570K / MSI Z77A-G43 / GTX 970 / X-Fi

Reply 10 of 24, by Gmlb256

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I don't see GLQuake nor the OpenGL version of Hexen II on the "List of games with 8-bit paletted texture support" wiki page, both games will enable that feature automatically if the video card has support for it. On nVidia cards, it tends to crash without the -no8bit command line switch.

VIA C3 Nehemiah 1.2A @ 1.46 GHz | ASUS P2-99 | 256 MB PC133 SDRAM | GeForce3 Ti 200 64 MB | Voodoo2 12 MB | SBLive! | AWE64 | SBPro2 | GUS

Reply 11 of 24, by BEEN_Nath_58

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Gmlb256 wrote on 2022-07-06, 16:01:

I don't see GLQuake nor the OpenGL version of Hexen II on the "List of games with 8-bit paletted texture support" wiki page, both games will enable that feature automatically if the video card has support for it. On nVidia cards, it tends to crash without the -no8bit command line switch.

It didn't crash on my Nvidia system. Maybe it is for an older driver which had issues with GL_EXTENSIONS?

Joseph_Joestar wrote on 2022-07-06, 15:29:
I have since parted out the machine with the 9600GT, but I just tried Thief 2 on this rig with a GTX 650Ti and table fog still w […]
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BEEN_Nath_58 wrote on 2022-07-06, 15:16:

Yes they are set as you previously mentioned. You can try DxWnd on 9600GT as well, I can provide the necessary things.

I have since parted out the machine with the 9600GT, but I just tried Thief 2 on this rig with a GTX 650Ti and table fog still worked on that card.

Thief2_GTX650Ti.jpg

If DxWnd can run on that system, under Windows 7 x64, I can test it. Let me know how to set it up. BTW, I don't have any Microsoft operating systems newer than Win7, since I use Debian Linux for all of my daily tasks.

DxWnd works on anything greater that Windows XP SP1 and a high colour desktop. The game is pretty complex to set up but this procedure worked in VMware Windows 7 as well:

  1. Execute the "thief2video.bat" to enable the EmulateDirectDrawSync, which is required to play the videos.
  2. Install LAV Filters so that the videos work and the game doesn't crash.
  3. Import the .dxw file in DxWnd and adjust the path to the game executable. Launch by double-clicking on DxWnd entry.
  4. Run the game (it may not launch on first try), change the graphics settings and exit the game.
  5. (Misc) Go to cam.cfg and remove the line "skip_intro" if it exists. It gets automatically set on my end after first run. After you remove the line, set cam.cfg as read-only.
  6. Now you can't save settings until removing the read-only attribute. Run the mission.

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Reply 12 of 24, by Gmlb256

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BEEN_Nath_58 wrote on 2022-07-06, 16:10:
Gmlb256 wrote on 2022-07-06, 16:01:

I don't see GLQuake nor the OpenGL version of Hexen II on the "List of games with 8-bit paletted texture support" wiki page, both games will enable that feature automatically if the video card has support for it. On nVidia cards, it tends to crash without the -no8bit command line switch.

It didn't crash on my Nvidia system. Maybe it is for an older driver which had issues with GL_EXTENSIONS?

It crashes with older nVidia cards that has the GL_EXT_shared_texture_palette extension. Verified that with both GeForce4 MX 440 SE and GeForce4 Ti 4200.

VIA C3 Nehemiah 1.2A @ 1.46 GHz | ASUS P2-99 | 256 MB PC133 SDRAM | GeForce3 Ti 200 64 MB | Voodoo2 12 MB | SBLive! | AWE64 | SBPro2 | GUS

Reply 13 of 24, by Joseph_Joestar

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Gmlb256 wrote on 2022-07-06, 16:01:

I don't see GLQuake nor the OpenGL version of Hexen II on the "List of games with 8-bit paletted texture support" wiki page, both games will enable that feature automatically if the video card has support for it. On nVidia cards, it tends to crash without the -no8bit command line switch.

Added, thanks!

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Athlon64 3400+ / Asus K8V-MX / 5900XT / Audigy2
PC#4: i5-3570K / MSI Z77A-G43 / GTX 970 / X-Fi

Reply 14 of 24, by Joseph_Joestar

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BEEN_Nath_58 wrote on 2022-07-06, 16:10:

DxWnd works on anything greater that Windows XP SP1 and a high colour desktop. The game is pretty complex to set up but this procedure worked in VMware Windows 7 as well:

I managed to get DxWnd working.

When using DxWnd under Win7 x64, I have no table fog in Thief 2. For reference, on this same exact system, Thief 2 fog works fine while running natively under WinXP. So it could be that DxWnd is interfering somehow.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Athlon64 3400+ / Asus K8V-MX / 5900XT / Audigy2
PC#4: i5-3570K / MSI Z77A-G43 / GTX 970 / X-Fi

Reply 15 of 24, by BEEN_Nath_58

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Joseph_Joestar wrote on 2022-07-06, 18:04:
BEEN_Nath_58 wrote on 2022-07-06, 16:10:

DxWnd works on anything greater that Windows XP SP1 and a high colour desktop. The game is pretty complex to set up but this procedure worked in VMware Windows 7 as well:

I managed to get DxWnd working.

When using DxWnd under Win7 x64, I have no table fog in Thief 2. For reference, on this same exact system, Thief 2 fog works fine while running natively under WinXP. So it could be that DxWnd is interfering somehow.

Can you please test the same on Windows XP? This will give a conclusion and maybe @ghotik2002 can bring back the fog on Windows 11

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Reply 16 of 24, by Joseph_Joestar

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BEEN_Nath_58 wrote on 2022-07-06, 18:14:

Can you please test the same on Windows XP? This will give a conclusion and maybe @ghotik2002 can bring back the fog on Windows 11

Just checked, fog does work when DxWnd is used under WinXP.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Athlon64 3400+ / Asus K8V-MX / 5900XT / Audigy2
PC#4: i5-3570K / MSI Z77A-G43 / GTX 970 / X-Fi

Reply 17 of 24, by BEEN_Nath_58

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Gmlb256 wrote on 2022-07-06, 16:01:

I don't see GLQuake nor the OpenGL version of Hexen II on the "List of games with 8-bit paletted texture support" wiki page, both games will enable that feature automatically if the video card has support for it. On nVidia cards, it tends to crash without the -no8bit command line switch.

Can you please tell if the GLQuake 3Dfx MiniGL supports 8-bit paletted textures? Maybe we can finally get OpenGL 8-bit palettization if Dege works on it's Glide implementation.

Joseph_Joestar wrote on 2022-07-06, 18:31:
BEEN_Nath_58 wrote on 2022-07-06, 18:14:

Can you please test the same on Windows XP? This will give a conclusion and maybe @ghotik2002 can bring back the fog on Windows 11

Just checked, fog does work when DxWnd is used under WinXP.

So it isn't DxWnd then. Because DxWnd isn't supposed to change behaviour based on OS. Does Thief 2, by any means work directly on Windows 7, to test it? Mine works, but it has been crashing now!

previously known as Discrete_BOB_058

Reply 18 of 24, by Joseph_Joestar

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BEEN_Nath_58 wrote on 2022-07-06, 18:34:

So it isn't DxWnd then. Because DxWnd isn't supposed to change behaviour based on OS. Does Thief 2, by any means work directly on Windows 7, to test it? Mine works, but it has been crashing now!

I can start the game under Win7 by running it in Win98 compatibility mode, but as soon as I load a save game it crashes with a black screen.

Maybe someone who's more versed with running old games on modern operating systems can help you investigate this further. I'm not very good at that, which is one of the reasons why I stick with retro rigs. 😉

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Athlon64 3400+ / Asus K8V-MX / 5900XT / Audigy2
PC#4: i5-3570K / MSI Z77A-G43 / GTX 970 / X-Fi

Reply 19 of 24, by Gmlb256

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BEEN_Nath_58 wrote on 2022-07-06, 18:34:
Gmlb256 wrote on 2022-07-06, 16:01:

I don't see GLQuake nor the OpenGL version of Hexen II on the "List of games with 8-bit paletted texture support" wiki page, both games will enable that feature automatically if the video card has support for it. On nVidia cards, it tends to crash without the -no8bit command line switch.

Can you please tell if the GLQuake 3Dfx MiniGL supports 8-bit paletted textures? Maybe we can finally get OpenGL 8-bit palettization if Dege works on it's Glide implementation.

Yes, it does.

VIA C3 Nehemiah 1.2A @ 1.46 GHz | ASUS P2-99 | 256 MB PC133 SDRAM | GeForce3 Ti 200 64 MB | Voodoo2 12 MB | SBLive! | AWE64 | SBPro2 | GUS