First post, by FenixNBK
Please make Real-Time clock configurable.
Some OSes for example wait for something 10 seconds before they proceed, but in bochs this can be altered so guest OS *thinks* that 10 seconds passed, but in host OS (real world) there are 5 or 20 seconds passed.
Currently, I can only affect the DOSBox games via CPU fixed cycles, or percents from maximum.
This new feature will lead to very interesting effects: (for games)
you could always run at top CPU speed (max/auto), but slow the RTC down to, say 50%, so the game will play slower, while graphics rendering will remain fast.
Alternatively, you could run the game in "turbo" mode by switching the RTC to, say 150% or even 200%, (useful for some strategies), this is something that is completely impossible by doing with CPU optimization, upgrading real CPU, and running at max clock cycles.
WONDERFUL technology.
The only emulator I know of, that is capable of doing this is: bochs.
What do you think of it?
-Alexey "Technologov"