First post, by OpenRift
I've been having issues running dgvoodoo for both of the original Turok games, with varying results.
In Turok 1, using literally any sort of wrapper (like winmm) will only show a black window, and only nGlide seems to work.
In Turok 2, dgvoodoo does work for both Direct3D and Glide modes, but is incredibly laggy for some reason. Again, nGlide works perfectly fine.
This would be all well and good for most, but I usually prefer dgvoodoo for that authentic oldschool look. Does anyone know of any solutions?