First post, by framebuffer
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I would need some help to correctly identify the common "low","mainstream", "high" and "ultra"video resolutions we used from 1996 to 2006.
edit: video resolutions used for gaming (no desktop or professional apps), using hardware of that year (more or less) at playable frame rates (where "playable" is 40-60+ FPS, depends of the game, but let's say something acceptable/enjoyable)
So, in 1996 I guess it's quite easy, I remember
- low/mainstream: 320x240 (or 320x200) - maybe we could consider 512x384 as a "mainstream" alternative for some games
- high: 640x480 (with 3D acceleration for some very luck ones)
1997
- low: 320x240 (or 320x200)
- mainstream: 640x480
- high/ultra: 800x600
1998
- low: 320x240
- mainstream: 640x480
- high: 800x600
- ultra: 1024x768 (pretty much a Voodoo2 SLI owners exclusive club I think)
1999
- low: 640x480
- mainstream: 800x600 or 1024x768?
- high: 1024x768 or 1280x1024 ?
- ultra: 1600x1200
2000
- low: 640x480
- mainstream: 800x600 or 1024x768?
- high: 1024x768 or 1280x1024 ?
- ultra: 1600x1200
2001
- low: 640x480 / 800x600 or
- mainstream: 1024x768
- high: 1280x1024
- ultra: 1600x1200
2002
- low: 800x600
- mainstream: 1024x768
- high: 1280x1024
- ultra: 1600x1200
2003
- low: 800x600
- mainstream: 1024x768
- high: 1280x1024
- ultra: 1600x1200
2004
- low: 1024x768
- mainstream: 1280x1024
- high: 1600x1200
- ultra: ?
2005
- low: 1024x768
- mainstream: 1280x1024
- high: 1600x1200
- ultra: ?
2006
- low: 1024x768
- mainstream: 1280x1024
- high: 1600x1200
- ultra: 1920x1200?
Any hint or comment is welcome 😀