dr_st wrote on 2022-05-19, 14:02:I should try it. Your description reminded me of another series of puzzle games I enjoyed, also not an adventure game per se, is the "Forever Lost" series (played it on an iPad). While sometimes feeling like an escape room, it is closer to a traditional adventure game, in the sense that items and clues acquired in one spot can, in fact, be used in a completely different location. Plus I really enjoyed the haunted atmosphere, which always feels on the edge of a horror film, but never quite reaching it.
I do love me some horror aesthetics, I may have to check that series out, thanks.
As for 999, if you do play it I recommend tracking down (or emulating) a copy of the original Nintendo DS version. There is a PC port that comes bundled with the second game, and it's fine I guess, perfectly playable, but the original very deliberately crafted its story presentation around the presence of two screens and the HD version ends up feeling like a lesser experience without it. There's a major plot twist that doesn't work as well as a result, and they even had to change the final puzzle in the true ending because it only worked on a DS.
That's actually the other thing about this game: there are five (or six, depending on how you count them) different endings, depending on which route you take through the various numbered doors across the game. You're not going to get the best ending on your first playthrough, but thankfully on repeat runs the game keeps track of and grays out whichever choices you've already made, which makes it easier to try a new route, see different puzzles, and hopefully get a better ending.
Explanation of how that works
The Axe, Knife, and Sub endings are all dead ends. The Safe ending is also a bad end, but you are required to see it. The true ending is the only one that requires both a specific path through the doors and some additional event flags, but if you trip all those flags without having seen the Safe ending on a prior playthrough, you get roadblocked by the Coffin ending instead.
This turned out to be a larger wall of text than I thought but 999 is one of my favorite games. Basically imagine a more psychological thriller take on the Saw movies with a little sci-fi twist.
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