Reply 20 of 269, by Hoping
I would consider the download size issue to be normal. the same could be said in 2012 with respect to 2002 and in 2002 with respect to 1992, well in this case maybe a little less.
It has always been that way, and it will continue to be. A texture from a current game occupies what all the textures from the original Quake occupied, for logical reasons. Like the operating system, it occupies several times more than its previous versions, and this is not new either.
The problem with downloads is not having access to an internet connection suitable for that volume of downloads.
For me the big problem, and that will bring consequences, is the disappearance of physical storage media for these games.
But there may not be many viable options.
The big problem for me with new games is the abuse that developers make of the possibility of updating the game easily and thus they do not worry about offering a really finished product and even more the abuse of games in development that in many cases they never become a finished product.
I also find the DLC issue questionable, but it is a different business model than expansions.