Originally posted by Unregistered I dont want to waste your time...i wrote the post only after have read all the forum...and obv […]
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Originally posted by Unregistered I dont want to waste your time...i wrote the post only after have read all the forum...and obviusly the guidelines....
P.S.2
Dont talk to me like you do with an idiot
If you read the guidelines, why didn't you give us an idea of your system specs in the first place? Since we obviously have no access to your PC, we need system specs to narrow down the number of possible issues that could be causing a problem. Without any system info (especially processor and OS), there's a near-infinite number of things to consider.
If you don't supply it upfront, we have to ask "20 Questions" every time.
the sound really suks...after evry fx the music stop , the music and the effect are really ugly.
That's a pretty subjective description. How is it different from when it sounded normal? Too fast? too slow? Background noise? Distorted samples?
sound used : well thats the problem...the game dont let me set anything and apart of that i have tried to run the game with evry mappature on vdmsound but all seems related to the adlib emulator
Well, I believe AdLib is all your going to get, I'm pretty sure there's no digital audio.
I tested Drakkhen in Win98SE, WinXP (native SB emulation), and WinXP with VDMSound. Running using XP's native SB emulation gave me no audio at all, not surprising as I can't recall the last time XP's FM emulation actually worked.
The results in 98SE and XP with VDMSound were the same: it worked fine. The AdLib sounded fairly weak, but I'm pretty sure that's how it was intended to sound.
About the only thing that could improve it would be to change the synthesis rate to 44100 Hz.
You might prefer emulating another system's version of the game. The Amiga and Atari ST versions only used 16 colors, but graphically they aren't that much different (I think this is primarily because the game was developed for the Atari ST, then ported for other systems). Other systems sometimes received enhancements: the PC's palette was increased to 256 colors, the SNES version had the larger palette plus a modified interface, and the Amiga got copper-list support (used for the sky coloring and the day/night effects) and stereo output.
The Amiga version doesn't have the FM music, but replaces it with digital audio samples (ambient sound effects and an occasional piece of music).
Included a comparison pic: Amiga version on the left side, PC on the right.