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First post, by Torr

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Hello!

I registered to ask this.

Thanks for this great software.

I used it for years, but now when I started it, no games had sound.

I tried different solutions, like " set the environment variable SDL_AUDIODRIVER to "dsound"."

Reload the new SDL2.dll into the registry. (I have Windows 10)

Reinstall Dosbox.

Reinstall the games.

Also in the mixer nosound = false.

Nothing worked.

Can you help me please? I want to use my old Imperium Galactica 1, Lost Vikings, Masters of Orion 2 etc, Lemmings.

Thank you very much!

Last edited by DosFreak on 2022-07-23, 21:18. Edited 5 times in total.

Reply 1 of 8, by PerryRhodan

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Hi Torr, I use the excellent DBGL Frontend for DOSBOX as it makes changing graphics and sound settings so much easier. I'm a bit rusty with native DOS commands, but have you tried running the Dosbox command?

mixer /LISTMIDI

I would check to see if you're using the right sound device and number.

I have 5 devices and mainly use the number 4 for my X-fi soundcard or 3 if I'm using the Mt32 Roland emulator for midi.

Here are the settings I have for lemmings, but I'm using DBGL.

[dosbox]
captures=..\captures\1163

[mixer]
rate=48000

[midi]
midiconfig=4
mt32.romdir=E:\Emulation\Frontends\DBGL\dosroot\ROLAND

[sblaster]
oplrate=48000

[gus]
gus=true
gusrate=48000

[speaker]
pcrate=48000

[sdl]
usescancodes=false

[autoexec]
mount C "lemmings" -t dir
imgmount D "lemmings\CD\AZ_2246.cue" -t iso
imgmount E "lemmings\bonus\Lemmings - The Official Companion - Bonus Disk (1993).img" -t iso
C:
cd \
call run.bat
exit

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Reply 2 of 8, by Torr

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PerryRhodan wrote on 2022-06-25, 16:59:
Hi Torr, I use the excellent DBGL Frontend for DOSBOX as it makes changing graphics and sound settings so much easier. I'm a b […]
Show full quote

Hi Torr, I use the excellent DBGL Frontend for DOSBOX as it makes changing graphics and sound settings so much easier. I'm a bit rusty with native DOS commands, but have you tried running the Dosbox command?

mixer /LISTMIDI

I would check to see if you're using the right sound device and number.

I have 5 devices and mainly use the number 4 for my X-fi soundcard or 3 if I'm using the Mt32 Roland emulator for midi.

Here are the settings I have for lemmings, but I'm using DBGL.

[dosbox]
captures=..\captures\1163

[mixer]
rate=48000

[midi]
midiconfig=4
mt32.romdir=E:\Emulation\Frontends\DBGL\dosroot\ROLAND

[sblaster]
oplrate=48000

[gus]
gus=true
gusrate=48000

[speaker]
pcrate=48000

[sdl]
usescancodes=false

[autoexec]
mount C "lemmings" -t dir
imgmount D "lemmings\CD\AZ_2246.cue" -t iso
imgmount E "lemmings\bonus\Lemmings - The Official Companion - Bonus Disk (1993).img" -t iso
C:
cd \
call run.bat
exit

Hello!!

Thanks a lot for your answer.

My value was empty.

I set it to 2, which is exactly what you have, but still no sound..

# This is the configuration file for DOSBox 0.74-3. (Please use the latest version of DOSBox)
# Lines starting with a # are comment lines and are ignored by DOSBox.
# They are used to (briefly) document the effect of each option.

[sdl]
# fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
# fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
# fullresolution: What resolution to use for fullscreen: original, desktop or fixed size (e.g. 1024x768).
# Using your monitor's native resolution (desktop) with aspect=true might give the best results.
# If you end up with small window on a large screen, try an output different from surface.
# On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended
# to use a lower full/windowresolution, in order to avoid window size problems.
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.
# (output=surface does not!)
# output: What video system to use for output.
# Possible values: surface, overlay, opengl, openglnb, ddraw.
# autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
# sensitivity: Mouse sensitivity.
# waitonerror: Wait before closing the console if dosbox has an error.
# priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
# pause is only valid for the second entry.
# Possible values: lowest, lower, normal, higher, highest, pause.
# mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.
# usescancodes: Avoid usage of symkeys, might not work on all operating systems.

fullscreen=false
fulldouble=false
fullresolution=original
windowresolution=original
output=surface
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper-0.74-3.map
usescancodes=true

[dosbox]
# language: Select another language file.
# machine: The type of machine DOSBox tries to emulate.
# Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
# captures: Directory where things like wave, midi, screenshot get captured.
# memsize: Amount of memory DOSBox has in megabytes.
# This value is best left at its default to avoid problems with some games,
# though few games might require a higher value.
# There is generally no speed advantage when raising this value.

language=
machine=svga_s3
captures=capture
memsize=16

[render]
# frameskip: How many frames DOSBox skips before drawing one.
# aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!
# scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
# then the scaler will be used even if the result might not be desired.
# To fit a scaler in the resolution used at full screen may require a border or side bars,
# to fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work.
# Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.

frameskip=0
aspect=false
scaler=normal2x

[cpu]
# core: CPU Core used in emulation. auto will switch to dynamic if available and
# appropriate.
# Possible values: auto, dynamic, normal, simple.
# cputype: CPU Type used in emulation. auto is the fastest choice.
# Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
# cycles: Amount of instructions DOSBox tries to emulate each millisecond.
# Setting this value too high results in sound dropouts and lags.
# Cycles can be set in 3 ways:
# 'auto' tries to guess what a game needs.
# It usually works, but can fail for certain games.
# 'fixed #number' will set a fixed amount of cycles. This is what you usually
# need if 'auto' fails. (Example: fixed 4000).
# 'max' will allocate as much cycles as your computer is able to
# handle.
# Possible values: auto, fixed, max.
# cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
# cycledown: Setting it lower than 100 will be a percentage.

core=auto
cputype=auto
cycles=auto
cycleup=10
cycledown=20

[mixer]
# nosound: Enable silent mode, sound is still emulated though.
# rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
# Possible values: 1024, 2048, 4096, 8192, 512, 256.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=44100
blocksize=1024
prebuffer=25

[midi]
# mpu401: Type of MPU-401 to emulate.
# Possible values: intelligent, uart, none.
# mididevice: Device that will receive the MIDI data from MPU-401.
# Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use
# (find the id with mixer/listmidi).
# Or in the case of coreaudio, you can specify a soundfont here.
# See the README/Manual for more details.

mpu401=intelligent
mididevice=default
midiconfig=2

[sblaster]
# sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
# Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
# sbbase: The IO address of the soundblaster.
# Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
# irq: The IRQ number of the soundblaster.
# Possible values: 7, 5, 3, 9, 10, 11, 12.
# dma: The DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# hdma: The High DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
# Possible values: auto, cms, opl2, dualopl2, opl3, none.
# oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
# Possible values: default, compat, fast.
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
# Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.

sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=auto
oplemu=default
oplrate=44100

[gus]
# gus: Enable the Gravis Ultrasound emulation.
# gusrate: Sample rate of Ultrasound emulation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# gusbase: The IO base address of the Gravis Ultrasound.
# Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
# gusirq: The IRQ number of the Gravis Ultrasound.
# Possible values: 5, 3, 7, 9, 10, 11, 12.
# gusdma: The DMA channel of the Gravis Ultrasound.
# Possible values: 3, 0, 1, 5, 6, 7.
# ultradir: Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.

gus=false
gusrate=44100
gusbase=240
gusirq=5
gusdma=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker: Enable PC-Speaker emulation.
# pcrate: Sample rate of the PC-Speaker sound generation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
# Possible values: auto, on, off.
# tandyrate: Sample rate of the Tandy 3-Voice generation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).

pcspeaker=true
pcrate=44100
tandy=auto
tandyrate=44100
disney=true

[joystick]
# joysticktype: Type of joystick to emulate: auto (default), none,
# 2axis (supports two joysticks),
# 4axis (supports one joystick, first joystick used),
# 4axis_2 (supports one joystick, second joystick used),
# fcs (Thrustmaster), ch (CH Flightstick).
# none disables joystick emulation.
# auto chooses emulation depending on real joystick(s).
# (Remember to reset dosbox's mapperfile if you saved it earlier)
# Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
# timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
# autofire: continuously fires as long as you keep the button pressed.
# swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks.
# buttonwrap: enable button wrapping at the number of emulated buttons.

joysticktype=auto
timed=true
autofire=false
swap34=false
buttonwrap=false

[serial]
# serial1: set type of device connected to com port.
# Can be disabled, dummy, modem, nullmodem, directserial.
# Additional parameters must be in the same line in the form of
# parameter:value. Parameter for all types is irq (optional).
# for directserial: realport (required), rxdelay (optional).
# (realport:COM1 realport:ttyS0).
# for modem: listenport (optional).
# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
# transparent, port, inhsocket (all optional).
# Example: serial1=modem listenport:5000
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial2: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial3: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial4: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.

serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled

[dos]
# xms: Enable XMS support.
# ems: Enable EMS support.
# umb: Enable UMB support.
# keyboardlayout: Language code of the keyboard layout (or none).

xms=true
ems=true
umb=true
keyboardlayout=auto

[ipx]
# ipx: Enable ipx over UDP/IP emulation.

ipx=false

[autoexec]
# Lines in this section will be run at startup.
# You can put your MOUNT lines here.

"

atIR4x5.png

Reply 6 of 8, by olddos25

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Hi Torr,
Most games use configuration assistants to set up things like sound. Have you tried running those (where applicable)?

Just another user that likes old OSes and videogames, nothing interesting to see here...
Other places to find me:
DraStic: http://drastic-ds.com (as dsattorney)

Reply 7 of 8, by Harry Potter

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Hi! I have a similar problem running ShadowForce on DOSBox-X v. 0.83.24: it registers the SoundBlaster as not completely compatible and won't play music. I have the mixer option set to sb16. Setting the option manually gives sound effects but not music. What gives?

Joseph Rose, a.k.a. Harry Potter
Working magic in the computer community

Reply 8 of 8, by jvilhune

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I installed for Windows 7 Dosbox, Commodore 64 emulator (PC64.EXE) and original year 1984 version of commodore 64 game "Wizard of Wor" (WIZOFWOR.D64). The game worked perfect but no sound. I fixed this to make only one change in dis.cfg file. I change "cycles=max" to "cycles=fixed 8000" and got sounds! I think this fix the problem because otherwise the instruction cycles is too fast, and that's why the sound is missing. "cycles=fixed 8000" (8000 instructions per second i.e. 8 000 000 instructions per second i.e. 8 MHz) is the best setting for my game (Wizofwor.d64). If I set "fixed=10000" then I lost sound. So if someone else have same kind of problem (no sound in dosbox) then I advise you to try the following:

In dos.cfg file If within the value cycles=auto or cycles=max sound is
lost then try to find suitable value. Try values cycles=fixed 5000,
cycles=fixed 6000, cycles=fixed 7000, cycles=fixed 8000,
cycles=fixed 9000, cycles=fixed 10000 ... unless you lost
the sound again. And finally set the last value within the sound was OK.
Try to find the best value (depending the game you play)
The lower the value, the better the sound, but the slower the game runs.
The higher the value, the faster the game runs, but the sound is lost