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Reply 60 of 88, by laxdragon

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Funny, this scenario was exactly what I lived in 1990. But, I had a 10 Mhz Turbo XT, so I was a little above your specs. I even had a VGA adapter, and an original Sound Blaster in mine. So it was a tad above your specs.

Still on those specs I played a ton of:

Ultima VI
Commander Keen 1
Every Sierra EGA SCI and AGI based adventure.
Loom and Monkey Island, both EGA versions

I vaguely recall playing Test Drive II: The Dual as well. But, could be wrong on that one.

laxDRAGON.com | My Game Collection | My Computers | YouTube

Reply 61 of 88, by firage

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A 386 is the slowest PC I've played games on, but I think everything we played in the early 90's would've run on a PC/XT.
Bubble Bobble, Grand Prix Circuit, Alley Cat, Commander Keen 1-3, Jumpman Lives, and later Civilization and Red Baron.
Today I would add my favorite 1980's PC game Sword of the Samurai at the top of the list.

My big-red-switch 486

Reply 62 of 88, by Jo22

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firage wrote:

A 386 is the slowest PC I've played games on, but I think everything we played in the early 90's would've run on a PC/XT.

Funny, because back then, a 386 was about the fastest I've played games on (to me, a 386 was mighty)..
It was my father's business machine and I was allowd to play a few games on it, which otherwise wouldn't have run on my trusty ol' 286.
Like that MiG-29 flight simulator. It was a good sim (fascinating AI, two simulation modes - easy and realistic) and also had a Genesis port.
But sadly, it was unplayable slow on a 286-12. Perhaps it would have ran fine on a 25MHz machine, though..
Otherwise, there were also XT compatible games that I played on his machine (initally I had to play them from floppy, to not mess up any data).
EGA Trek or Stargoose, for example. Or several Win3.x games. I think games like Graditor, GNUChess and SkyFree would also run in Win 3.0 real-mode.
Not sure about CGA+Win3.0, though. Most Windows games espected to have at least a 640x400 window for their stuff..

"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel

//My video channel//

Reply 63 of 88, by Jo22

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Scali wrote:
The 386SX-16 we got after that was a Commodore as well, it was similar to the Amiga 4000 styling: http://www.richardlagendijk.nl […]
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Jo22 wrote:

Interesting, this model looks slightly similar to the Amiga 1500/2000 series!

The 386SX-16 we got after that was a Commodore as well, it was similar to the Amiga 4000 styling:
computer_pc386_16_01.jpg

Cool, looks like a sleek and tidy little machine! 😁 It reminds me a bit of the Acorn A5000 I never had.
Supposedly, some models also got an optional 486 card. I've seen a few screenshots with Win3.1 running on Acorn's RiscPCs..

116_Acorn_A5000.jpg

Here's also a picture of my old writing table:

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This photo was taken somwhen in the 90s..
As you can see, I also was a Commodore user. Well, kind of.. 😉

"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel

//My video channel//

Reply 64 of 88, by digger

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laxdragon wrote on 2016-09-15, 20:42:

Every Sierra EGA SCI and AGI based adventure.

Around that time, I was playing games on an XT-class machine that only supported CGA graphics in games. Necessity being the mother of invention, the limitations of that machine forced me to get creative.

For instance, I eventually figured out how I could get the 16-color editions of the later SCI-based Sierra adventure games (that no longer supported CGA) to run on CGA anyway by copying over the CGA drivers from earlier SCI-based games. It also allowed me to play around with different palettes. For instance King's Quest IV had the same 4-color palette (red, green and yellow with a blue background) that the AGI games used to have, whereas Space Quest IV and Police Quest II used magenta, cyan and white with a black background.

I remember feeling pretty smug about being able to play King's Quest V, Space Quest IV and Police Quest III on hardware that the developers never intended them to be to run on. 😊

But that didn't stop me from longing for the day that I could afford to buy the components to build a modern system for myself. Eventually I earned enough money from a paper route to do exactly that.

Reply 65 of 88, by clueless1

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Ultima VI: The False Prophet
Wizardry: Bane of the Cosmic Forge
Might & Magic II: Gates to Another World
Champions of Krynn
The Bard's Tale III: Thief of Fate
Knights of the Sky
Links: The Challenge of Golf
Test Drive III: The Passion
Commander Keen
Star Control
Wing Commander (it would be a slideshow, but I'd still play it!)

The more I learn, the more I realize how much I don't know.
OPL3 FM vs. Roland MT-32 vs. General MIDI DOS Game Comparison
Let's benchmark our systems with cache disabled
DOS PCI Graphics Card Benchmarks

Reply 66 of 88, by gdjacobs

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clueless1 wrote on 2020-03-21, 20:15:

Test Drive III: The Passion

This would be a slideshow too.

All hail the Great Capacitor Brand Finder

Reply 67 of 88, by thepirategamerboy12

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Try DIF-1 Laser Tank and Kosmonaut. DIF-1 is an enjoyable little Battle City-like game by Taiwanese developer Softstar. It requires VGA, but in my testing through PCem, it should be playable on even as a low of a CPU as a 4.77mhz 8088. Kosmonaut will work on EGA, however, and is the precursor to SkyRoads. It's slow on an XT compared to even a 286, but imo it's still playable.

https://www.youtube.com/watch?v=MPBcBPNwKv8
https://www.youtube.com/watch?v=8xAhC-tU8EI

Reply 68 of 88, by dr.zeissler

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...just put an ET4000 card in my Tandy 1000 RL/HD and checking my software catalog against it.
It will be possible to switchback to tandy-mode if needed, but now I am investigating EGA/VGA stuff.

Retro-Gamer 😀 ...on different machines

Reply 70 of 88, by Jo22

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dr.zeissler wrote on 2022-07-03, 16:27:

...just put an ET4000 card in my Tandy 1000 RL/HD and checking my software catalog against it.

Be careful with the ET4000 series, though.
It's great for Super VGA titles and demos due to its popularity,
but there are compatibility issues with certain EGA/VGA titles. Like Commander Keen (uses EGA).
For early games, say, a Trident 8900, Paradise or OAK card might be better in terms of overall compatibility.

"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel

//My video channel//

Reply 71 of 88, by dr.zeissler

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Tested a bunch of cards, only that ET4K worked and gave me a sharp and clean image. Must be a reason why cloudschatze used that et4k too in his T1000RL/HD.

Retro-Gamer 😀 ...on different machines

Reply 72 of 88, by Jo22

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dr.zeissler wrote on 2022-07-04, 05:12:

Tested a bunch of cards, only that ET4K worked and gave me a sharp and clean image. Must be a reason why cloudschatze used that et4k too in his T1000RL/HD.

I understand that, I just felt I should note it. 😃
If you encounter trouble, just try the mode utility (dmode). 🙂

Bye the way, there's also an older ET-4000C.
And there are many AX revisions in general, it seems.
-> Re: Copper Demo

Edit: The ET-4000 series used FiFo buffers, to increase performance.
Maybe these buffers also enhanced stability in case of flaky/noisy bus signals.
It's always good to use buffers and some bus driver circuitry.
Edit: Typo fixed.

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"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel

//My video channel//

Reply 74 of 88, by root42

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Back to the topic: A friend of mine had an XT machine in 1990/1991, with EGA card and used to play Populous on it. Wasn't super fast, but it worked.

YouTube and Bonus
80486DX@33 MHz, 16 MiB RAM, Tseng ET4000 1 MiB, SnarkBarker & GUSar Lite, PC MIDI Card+X2+SC55+MT32, OSSC

Reply 75 of 88, by Jo22

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root42 wrote on 2022-07-04, 11:46:

Back to the topic: A friend of mine had an XT machine in 1990/1991, with EGA card and used to play Populous on it. Wasn't super fast, but it worked.

That sounds interesting! 🙂👍
I vaguely remember that EGA was slower by design than both CGA and MCGA.
Not sure if that was tied to the EGA hardware in particular, or also the EGA graphics modes.

Either way, an EGA card was quite an upgrade over CGA.
Those 350 lines of EGA and Hercules were good enough for graphical environments and painting programs.
Makes me wonder how Deluxe Paint would perform on an EGA XT..

As far as games go, many text adventures with graphics work on EGA systems already.
Even if they're meant for VGA, they can still run in EGA resolution most of the time.

Hm. Games.. I think that Skyroads could run on EGA, too.
There also was Captain Comic ('88), it seems to use EGA, too.
Other games were the Hugo's House of Horrors series.
Last Half of Darkness also uses EGA, even in the "VGA" version.

That being said, I highly recommend installing a NEC CPU, if possible.
Many later DOS games seem to use 80186/80286 instructions at some point.
But not so much in 1990, perhaps, I admit.

"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel

//My video channel//

Reply 77 of 88, by digger

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Errius wrote on 2023-04-28, 01:20:

Yes, we had an EGA machine but I would often play games in CGA mode for extra speed.

Wow, as somebody who was limited to CGA graphics at home as a kid, and salivated over the lush 16-color EGA graphics while visiting a schoolmate, that just seems insane to me. 🤯

The limited 4-color palettes just seemed so depressing in comparison.

To be fair though, I was more into adventure games, in which the frame rate didn't matter too much. A richer color palette added to the atmosphere of those games.

Reply 78 of 88, by Nexxen

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Sea Dragon
Tatou Armorik
Popcorn (by Lacral)

PT-109
Strike Force Harrier
Night Raider
Quix (or homophone)
Battle of Britain

PC#1 Pentium 233 MMX - 98SE
PC#2 PIII-1Ghz - 98SE/W2K

Reply 79 of 88, by konc

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Errius wrote on 2023-04-28, 01:20:

Yes, we had an EGA machine but I would often play games in CGA mode for extra speed.

Very true, there were games that could run on the XT but were unplayable on EGA. Usually games that weren't really targeting the XT, but people stuck with them tried to play anyway. A popular game that comes to mind is Golden Axe.