First post, by Jo22
- Rank
- l33t++
Hi everyone.
It has begun, it seems. There will be graphics cards that don't support older D3D anymore (natively).
A wrapper must be used, so that a newer (supported) Direct3D API can be used with DirectX 1-9 titles.
https://www.tomshardware.com/news/intel-xe-ar … o-dx9-emulation
Until now, Windows 8-11 could support multiple DirectX runtime versions in parallel (DirectX 9, 10/11, 12?).
Applications/games could use them as needed and depending on what DDI version the GPU driver supported natively.
Running a DX9 game via DX10+ runtime wasn't completely unheard of, depending on how the game was coded.
Anyway, it's no big deal likely. To us, I mean.
Full PC emulators running Win98/XP do a better job sometimes than today's Windows.
Except.. Well, if someone has special needs. Say, running a multi-monitor setup for an older flight simulator. Or uses 4k/8k resolution. Things like this.
In that situation, the wrapper works well enough hopefully.
I mean OpemGL to Direct3D wrappers did an okay job in the XP/Vista era.
And software emulation can be okay, sometimes, too.
OpenGL 1.0-1.2 was done in software on old OSes by default. Windows NT 4, Windows 98SE..
Edit: Correction. NT 3.5=OpenGL 1. 0, NT 4.0= OpenGL 1.1, 98SE=?
https://retro.swarm.cz/nt4-opengl-mini-client … ti-rage-ii-pro/
Best regards,
Jo22
Edited. X2.
Edit: I just noticed that Dosfreak created a similar thread just a few hours before. My bad.
This one here can be closed soon, thus, if needed.
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