Reply 20 of 43, by BEEN_Nath_58
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- l33t
Meatball wrote on 2022-03-20, 05:53:BEEN_Nath_58 wrote on 2022-03-20, 05:42:Meatball wrote on 2022-03-20, 05:39:For 15bit, I’m happy to record if you like. I figured someone would mention if interested. […]
For 15bit, I’m happy to record if you like. I figured someone would mention if interested.
For Jazz, it was a mistake, thanks for catching it.
For Turok, I don’t understand your request other than to say if I exclude 3D acceleration, I lose most of the reason for putting this list together. The period for 16bit color games is rather small relative to the 8bit - 32bit sandwich it is contained within.
For 4/8 bit, I put that in as a courtesy for all members. You are the 2nd to comment about being too much, and I appreciate the input. I can remove the 4/8bit if nobody wants it. I’ll continue to keep watch.
Was your feedback post in the feedback thread about mega threads a comment about this one?
Why not collect 8 bit Windows games instead? And if exists, 4 bit Windows games too. I agree 8 bit DOS games would be too much, same for 16 bit 3d accelerated games...
I am thinking I am extremely unaware, but are there really that many 3D accelerated games with a bit depth no greater than 16bit relative to 8bit and 24/32bit? The window seems like 4 years - ‘96 / ‘99.
Games from 96/99 should mostly be 16/8 bit as what I observed (some 24 bit too). It'll be too cumbersome to list all of them. Don't underestimate the no of 16 bit 3d accelerated games, you'll keep finding D3D5-6.1 games with this regard. Thus I am of the opinion to keep only 8 bit non 3D games
previously known as Discrete_BOB_058