Reply 20 of 25, by leileilol
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Older video cards forcing anti-aliasing on older D3D games tend to bring wacky problems to perfect texels and pixel buffers due to the old supersampling methods. The Geforce2 should exhibit similar behavior.
Older video cards forcing anti-aliasing on older D3D games tend to bring wacky problems to perfect texels and pixel buffers due to the old supersampling methods. The Geforce2 should exhibit similar behavior.
leileilol wrote on 2022-10-23, 20:19:Older video cards forcing anti-aliasing on older D3D games tend to bring wacky problems to perfect texels and pixel buffers due to the old supersampling methods. The Geforce2 should exhibit similar behavior.
The Shadows of the Empire screenshot was taken with anti-aliasing disabled in the driver control panel (set to off).
But I have seen what you're saying in other games. Tomb Raider 2 has some texture issues when AA is forced upon it.
Looks like Final Fantasy 7 is also affected by the GeForce FX text corruption issue. I've been testing that game with a gamepad over the last couple of days and noticed that the text is distorted on my GeForce FX 5900XT while it's nice and sharp on my GeForce2 MX400. For the purposes of this test, both cards were using Nvidia's reference 45.23 drivers with all settings at their default values.
GeForce 2 MX400
GeForce FX 5900XT
The text corruption isn't quite as pronounced as in NFS Porsche Unleashed, but it's there. There are also some stray lines and dots over the cursor and the "Window color" text on the FX card.
Also FX user myself. Can anyone confirm if those patches work under 98SE:
Need for Speed: Porsche Unleashed - you checked the unofficial patches for this game?
Fix for low res textures - https://dl.old-games.su/get/UIFSA74kRk0FtzQ66 … texture_fix.rar
Patches not only to run, but also to run flawlessly on modern systems - https://dl.old-games.su/get/h6ey79QVXBAsEjW8a … _Essentials.rar
Hi, I actually looked into FF7 since I couldn't even get it to see my FX Go5600 (mobile FX card), and I came across this forum post:
https://forums.qhimm.com/index.php?topic=2670.0
And basically the trick was to first update to 1.02 (to get the Nvidia tickbox for the 128 & TNT), and then install RivaTuner which was covered earlier in this thread, and that allows you to turn off 8 bit palleted textures (which is supposed to improve image quality for this game, however as you can see it got rid of the banding in the menus compared to Software rendering):
And TNT must be selected, even though Riva 128 looked exactly like the TNT in the menu, this is how it looks ingame:
FF7 will crash if you are using an nVidia graphics card, the 1.02 patch with NVIDIA mode on, and drivers that support 8-bit Paletted Textures. To fix this, download and install RivaTuner. Open the program, click the little Triangle button in the "Driver Settings" section, and then select "DirectDraw and Direct3D Settings." Go to the Textures tab and uncheck "Enable 8-bit Palettized Textures." After restarting your computer, you should be able to run FF7 with the 1.02 patch installed and NVIDIA/TNT mode enabled, and have regular-looking text. You may need to turn 8-bit palettized textures back on if you see graphics corruption in other games.
I then looked into The Phantom Menace with the FSAA thing mentioned in that forum (which made no difference to FF7) and it does seem fix it:
And Porsche:
Download RivaTuner here. After installing it, go to the folder where it is installed and open the RivaTuner.cfg file with Notepa […]
Download RivaTuner here. After installing it, go to the folder where it is installed and open the RivaTuner.cfg file with Notepad. At the very bottom, there should be a [ForceWareFSAAModes] section. Delete that entire section and replace it with this one:
[ForceWareFSAAModes]
FSAAMode01=2 x 1
Required01=170h,18Fh,200h,
FSAAMode02=1 x 2
Required02=170h,18Fh,200h,
FSAAMode05=2 x 2
FSAAMode06=ff06
FSAAMode0C=ff0c
FSAAMode0D=ff0d
FSAAMode0E=2x
FSAAMode0F=Quincunx
Required0F=170h,18Fh,200h,
FSAAMode10=4x
FSAAMode12=4x 9-tap
Required12=170h,18Fh,200h,
FSAAMode13=4xS
Required13=170h,18Fh,200h,
FSAAMode17=6x
Required17=200h,
FSAAMode19=8x
Required19=200h,
FSAAMode1A=16x
Required1A=308h,30Fh,338h,33Fh
Now, run RivaTuner. Click the little Triangle button in the "Driver Settings" section, and then select "DirectDraw and Direct3D Settings." Go to the Antialiasing tab, and where it says "Antialiasing method," choose 2 x 2. Now, when you run FF7, it should run with FSAA and no graphics corruption.
Note that for GeForce 3/4 cards, the new "Forceware" drivers seem to work great, while for GeForce FX cards, you may get some graphical glitches unless you use some older drivers (i.e., 45.32).
This was all tested using Driver 56.56, also my upscaler/output isn't the best quality, I wasn't able to Print Screen on Phantom Menace or Porsche after applying the FSAA, it would just paste a black screen (maybe some overlay shenanigans). On a side note I noticed Drakan: Order of the Flame has an option in its menu for "alternate text drawing" or something like that, which when toggled gives you similar corrupt text as these games, although it doesn't need turning on, that game seems to render fine by default, but maybe that game has something in its code that can be used to reverse whatever these games are doing?
AaronS wrote on 2024-08-20, 22:40:Hi, I actually looked into FF7 since I couldn't even get it to see my FX Go5600 (mobile FX card), and I came across this forum post:
https://forums.qhimm.com/index.php?topic=2670.0
Nice work!
It's good to know that there is at least a partial workaround for this issue on FX cards.