Nexxen wrote on 2022-10-04, 11:58:
I found the expansions enjoyable. I like the FEAR franchise, but 4 isn't coming any time soon. 3 was ok, but too console like for my likings.
Finally finished F.E.A.R. (replayed the base game to refresh my memory) and both expansions - Extraction Point (last month) and Perseus Mandate (yesterday), and I can say I really enjoyed them too. My memory of FEAR had been that it's mostly the same soldiers you fight over and over again, with some spooky/horror elements. That's mostly true, but having replayed that I realized combat had more variety than I remembered. It did not get boring.
I started playing on Moderate, but quickly switched to Hard, as Moderate just wasn't challenging enough. On Hard enemies do enough damage that you must be ready to use medkits in the heat of the battle, and you can actually be killed pretty fast if you are not ready. Still, there is usually plenty enough health and armor, to replenish between fights, especially if you explore enough to find most of the Health/Reflex boosters. I was fully stacked most of the time, that I briefly decided to play on Extreme - but found that too much for me - you can get killed by any enemy in 1-2 shots before you get a chance to respond. It's almost like playing multiplayer against capable opponents - I don't have time to get that good.
Extraction Point introduces newer enemies, weapons and enough new spooky elements to keep it fresh. I found the locales (ruined city, metro, hospital) well designed and the spooky elements more engaging than the combat. Perseus Mandate has more levels, but they are shorter, so I am not sure there is overall more content, but I like it divided into smaller chunks. It is sort of the opposite of Extraction Point - fewer meaningful spooky/paranormal scenes, but more interesting new weapons and enemies, and better combat all around.
Story-wise, I found them both sufficiently engaging. F.E.A.R. obviously has the edge, as you are exposing the paranormal story for the first time. No big revelations and surprises in the expansions. Extraction Point directly follows F.E.A.R., while Perseus Mandate unrolls in parallel to them, from a different POV. Kinda like Half-Life and Opposing Force. I liked it. Not everything makes sense, of course, but only one thing annoyed me as to how little sense it made (read below).
Spoiler (Extraction Point combat)
The new enemies (Shades) are not much different than Replica Assassins. The new mech (Rev.8 Leviathan) is just a bigger and beefier version of the Rev.6 Powered Armor, and the combat is set up in a way that it's really easy to shoot, run, hide, repeat. Very little actual challenge. The last fight before the chopper is also not all that hard - there is plenty health, armor and cover to survive the initial waves of Replica, after which you can plant three portable turrets along the length of the roof, and they will deal with the Heavy Armor and Heavy Riot Armor almost without your intervention.
Spoiler (Perseus Mandate combat)
The Nightcrawlers are tougher than the Replica, with more health, better weapons and those with the slow-mo ability are extremely challenging. The Leviathan encounter in the lab area is not very hard, but at least requires you to constantly be on the move. It is also the only one of the three parts with a meaningful and challenging boss encounter (against the Nightcrawler Commander). I was pulling hairs in this battle, until I realized that the first soldier he throws at you is armed with a Laser Carbine for a reason. 😜 And after defeating him, you have a final two-phase coop mega battle against Replica Forces with your NPC teammate, to pumping music. Very satisfying.
Spoiler (Perseus Mandate plot)
Chen's death in Interval 4 of Perseus Mandate is so weak that it's unbelievable: a 'Scarecrow' sucks him into the pit and tears him apart. Yes, he was surprised, but this enemy for the most part is not even dangerous. All Scarecrows in the game (including the one that kills Chen!) can easily be destroyed, even if they grab you, with a few shots or just a couple of melee attacks, while the player hardly suffers any damage. Most of them can be spotted from a few steps away and killed completely safely.
And I'm supposed to believe that right after Chen singlehandedly handles a whole bunch of violent Shades (who are shown throughout the campaign to be significantly tougher than armed and trained soldiers), he succumbs so easily, while the player (you) just has to stand there and watch him being killed for long seconds, despite both of you being obviously armed and tough as nails. Total bullshit. 🤦♂️
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