leileilol wrote on 2022-12-29, 15:03:
I see early SVGA 3D games (1993-94) more as jumping the gun than demanding. Vesa LFB hadn't been a thing yet and ISA video was still everywhere. Things be slow for bandwidth starvation and less direct writing.
Pentium Pro was 1995, and P2/P3's extensions mean nil to the 94-95 crowd... also magic carpet looks better and runs better than shock
The reason I hardly consider Pentium Pro in my post is because it didn't seem to be a mainstream CPU at that time, with prices ranging from US $900 to US $1,300, while the original Pentiums were between US $400 and US $500 around launch time. There is also perception that Pentium Pro, being marketed as 'Workstation CPU', won't to a very good job running 16-bit DOS games, which is enforced by the CGW benchmark below:

Source: CGW issue 148, November 1996, page 161.
I don't think gamers those days believed Pentium Pro will make Duke Nukem 3D run smoother in 640 x 480. In fact, DN3D frame rate on Pentium Pro 200 is worse that that on Pentium 166, even with FastVid enabled on the former. Although to be fair, Quake and Jane's ATF run significantly smoother on Pentium Pro than on Pentium 166. But then again, Pentium Pro's prices may be considered prohibitive by mainstream gamers. Also, GLQuake came pretty soon, which made 3dfx more attractive than Pentium Pro.
While Pentium II came, 16-bit DOS games hardly mattered anymore (albeit PII's 16-bit performance is better than that of Pentium Pro nonetheless). Also, unlike Pentium Pro, it was marketed as mainstream CPU, so, unlike Pentium Pro, it is what majority of gamers bought during that time. And while PII's extensions don't do anything to 94-95 SVGA games, its raw performance do.
Riikcakirds wrote on 2023-01-09, 17:08:
Grand Prix 2. Was slow on a P200 when released in 1996. You couldn't play it in 640x480 / 25fps with all details on until 1999 (needed a PIII@750mhz)
Not bad programming, just too demanding for 1996 hardware.
Indeed, because the game is not 3D accelerated. Ironically, 3D accelerated games run smoother on slower CPU as long as you have fast GPU.
Tetrium wrote on 2023-01-08, 17:05:
Shponglefan wrote on 2022-12-28, 00:33:
Thinking along the lines of the "will it run Crysis" meme, I'm curious what people regard as the most demanding games of their era?
So for me it's not literally this as I've always had my own vision of what I wanted to play and also stuff like what settings I deemed sufficient (I'm generally speaking ok with 30fps in older games, even if it can have some slowdowns in some situations).
30 fps was considered fast back then. Diamond Monster 3D was highly praised for being able to run MechWarrior 2 with frame rate ranging from 27 to 30 fps.
For jet sims (where dog fight doesn't happen often), 30 to 40 fps still do fine for me.
liqmat wrote on 2023-01-09, 19:04:
Much to my surprise, Azrael's Tear ran quite smoothly in DOSBOX on my lowly Pentium M laptop during that time. Yes, I wasn't surprised when people ran Blood or Duke Nukem 3D smoothly in DOSBOX on Core 2 Duo CPU, but I didn't expect Pentium M is fast enough to run 640 x 480 texture mapped games in DOSBOX.
While we're at it, I'd like to mention this game:

Hi-Octane. Not exactly demanding but it has a different problem.
Hi-Octane runs pretty choppy on the original Pentiums (P54), but runs way too fast on my Pentium II system. Eventually I found DOSBOX to be the most ideal platform to run the game, since you can fine-tuning CPU cycles to run the game with ideal speed.
RandomStranger wrote on 2023-01-11, 07:01:leileilol wrote on 2022-12-28, 01:40:
Of the top of my head, a brief 20 years before Crysis (NOTE: strong system demand isn't indicative of game quality):
04- Doom3 (by reputation) and Half-Life 2 (by sheer unoptimization)
I don't remember HL2 being unoptimized at all. Back in 2004 with maxed out graphics you needed a high-end PC, but it wasn't unreasonable. My 2.4GHz Celly with 9600 Pro was far from high end and the game ran well. Doom3 was more troublesome to run and aside of lighting, it looked worse.
Oh yes, same here. I remember reading Tech Report's GPU reviews, where HL2 was used as one of their benchmark tools. Sure, it needs pretty powerful machine, but I never remembered HL2 being perceived as demanding as Crysis, for example.