First post, by mzry
Hi all,
I wonder if the problem may be just down to the fact that I run either winxp or win2k, but my g400 seems fine in 3dmark 2000, about 3500 marks, Quake2 demo1 at 1024x768 32bit colour is 60fps. System is a Tualatin 1.4ghz on 440bx. I noticed Phil's computer lab reported the card could do up to 90fps at that res, but that was in win9x and probably the turbogl.
But when running Unreal tournament (with either the stock D3D option or the newer D3D9 Driver, or OGL) the game 'hitches' a lot, a strange sort of slowdown where the FPS really plummets every few moments. Makes it feel absolutely unplayable.
I know that the D3D driver has a lot of options in preferences, I tried turning things off like volumetric fog and detail textures etc, nothing seems to help
I've been trying the 'best' reported drivers like 584.
Anyone got any ideas? Thanks