Before 1996, 3D acceleration wasn't really much of a thing in gaming. It was around late 1995 and into 1996 that early 3D accelerators with actual games support started to hit the market.
There were various chipsets and cards from different vendors available at that time: Rendition Verite, S3 Trio 64V+, Matrox Millennium/Mystique, 3dfx Voodoo, nVidia NV1, etc.
The main issue is there were no standards. Ever manufacturer had their own API. So depending on what 3D card you had, you needed games specifically written for it.
3dfx Voodoo became the most popular in part due to performance and visuals it offered at the time. Though there weren't a whole lot of DOS-only titles for it. To really take advantage of it, you want to be running some combination of DOS and Windows 95. GL Quake for example (one of the biggest reasons to own a 3D card) required Windows.
Generally if you want to experience early 3D acceleration from that era, a 3dfx Voodoo card is the safest bet. Anything else is going to be a bit more of a novelty.