Yeah. And also they don't have reversed left/right channel bug. And yeah, agreed on X-Fi headphones. You even can hear elevated effects on it (when the source is higher or lower than you). By the way I do think this is a legacy of Aureal, although people claim Creative never developed on those technologies.
MB: Asus P3B-F 1.03 (2x ISA) CPU: PIII-S 1.4GHz/VIA C3 800MHz RAM: 256MB PC133 Video: GeForce 4600Ti/Voodoo 5 5500/Voodoo 3 3500 for DOS Glide Audio: SB16 OPL3 + Audigy Platinum Ex OS: Windows 98
I have a firm opinion that Unreal supports A3D 2.0 is a myth. As of version 224, this is among the known issues :
Epic wrote:
If you enable "Advanced Options / Audio / Use3DHardware" through the menus and you have a 3D sound card with Aureal A3D 2.0 drivers, you won't get any sound acceleration. A3D 2.0 (geometric environmental audio processing) support is still in development and testing, and will come later, but the temporary side effect is that 1.0 support is disabled.
However, there is a reference to Unreal Tournament v420, but I have not been able to find the release notes for that version. I think it extremely unlikely that Epic would have fixed it; otherwise it would have been announced.
However, there is a reference to Unreal Tournament v420, but I have not been able to find the release notes for that version. I think it extremely unlikely that Epic would have fixed it; otherwise it would have been announced.
However, there is a reference to Unreal Tournament v420, but I have not been able to find the release notes for that version. I think it extremely unlikely that Epic would have fixed it; otherwise it would have been announced.
Half Life and Unreal were the best examples of Aureal A3D 2.0 support.
My experience with A3D in Half-Life hasn't been great. I was able to hear sounds from the other side of the map. I hope it's just a driver issue that can be solved.
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Half Life and Unreal were the best examples of Aureal A3D 2.0 support.
My experience with A3D in Half-Life hasn't been great. I was able to hear sounds from the other side of the map. I hope it's just a driver issue that can be solved.
I've only tried it with Uplink, found everything to sound muffled... there are some settings one can apparently try. Quite likely that different game/driver versions will give varying results, but I'm not aware of anyone having sit through testing all of this out and documenting it 😀
The Unreal Tournament box has an A3D logo on it, and none of the notes for that game up to v4.20 indicate that support was removed, so it stands to chance that Unreal v2.26 does have A3D support restored. However, this does not prove A3D 2.0 support.
The Unreal Tournament box has an A3D logo on it, and none of the notes for that game up to v4.20 indicate that support was removed, so it stands to chance that Unreal v2.26 does have A3D support restored. However, this does not prove A3D 2.0 support.
I realize that this thread is very old, but I think this might be relevant information. I recently stumbled across a console command list for Unreal Tournament '99 and this one caught my attention: s_wavetracing. If you type that into the console, it will output the current status of A3D 2.0 wavetracing. I tried it with Unreal Gold (retail CD version, no third-party patches etc.) and got this:
The attachment Unreal_Gold_A3D20.jpg is no longer available
This was tested on my Turtle Beach Montego II sound card (Aureal Vortex 2) under Win98SE and with the following settings in Unreal.ini: