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Problem with DosBox 0.72

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First post, by wizzel

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Hi there,
i just installed DosBox 0.72 and tried Blood with it.

What a mess! Polygons start flickering and one can see through walls.
The lighting also shines through walls. 😳

I tested it with 0.71 - no problems.
So it must be 0.72-related.

Could someone please look into this? 😉

Reply 1 of 17, by wd

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works fine

Reply 2 of 17, by wizzel

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No, it does not. I would have not written anything here, if that wasn't true.
As i said, it works in 0.71 and flickers in 0.72, using the same dosbox.conf

Maybe some tech-info helps?:
ASUS P5NE-SLI
Core2Duo 43000 @3.0GhZ
Geforce 8600 w. Forceware 163.44 beta
Vista Ultimate w. all Patches

Maybe i'll wait for the daum-cafe version. 😦

Reply 3 of 17, by wd

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Still works for me. Maybe reinstall the game within 0.72.

Reply 4 of 17, by wizzel

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Ok, dunno what happened, but in 0.71 it first works fine but after a few seconds of walking around, the graphics start to mess up (everything turns into red & green pixels).

In 0.72 there's only the flickering in the lower half of the screen - the graphics don't mess up.

Perhaps it's the 163.44 beta nvidia-drivers for BioShock that cause this effect.
But i won't revert the drivers, because i'm playing BioShock at the moment and not blood. 😁

Reply 5 of 17, by wd

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Hm but you said polygons are flickering, this sounds like graphics drivers
aren't causing this. Maybe try different output= settings in dosbox.conf

Reply 6 of 17, by franpa

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i can confirm that it works fine with DOSBox 0.72 for windows

AMD Ryzen 3700X | ASUS Crosshair Hero VIII (WiFi) | 16GB DDR4 3600MHz RAM | MSI Geforce 1070Ti 8GB | Windows 10 Pro x64.

my website

Reply 7 of 17, by wizzel

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So nobody else has this effect? Mhhhh 😢

I guess i'll never find out until nVidia releases a non-beta driver.
As i said, i tried the original dosbox.conf and the graphics are still messed up,
so the settings are not responsible for this effect. I also tried all different "output" settings, resolutions and cpu-modes.

I don't mess with DOS/DosBox since yesterday, but it's a real die-hard effect to track down.
If i'll find the source of the error, i'll post it here, later.

Anyway, thanks for looking into it. 😀

Reply 9 of 17, by wd

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He said 0.71 behaves bad as well.

Reply 10 of 17, by Imwithstupid

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Works fine here on linux (other than my fullscreen problem). Only thing I can't figure is getting the cd audio tracks to play with it.

Reply 11 of 17, by franpa

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try using a label with the CD.

AMD Ryzen 3700X | ASUS Crosshair Hero VIII (WiFi) | 16GB DDR4 3600MHz RAM | MSI Geforce 1070Ti 8GB | Windows 10 Pro x64.

my website

Reply 12 of 17, by wizzel

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Hi guys,
i said i'd let you know when the issue has been identified or fixed.
So far i don't know what caused this issue on blood, but even the dosbox authors said it worked fine.

And guess what?
It's as i said... Wait for the Daum-Cafe Version and everything works fine.

Get the new version at http://ykhwong.x-y.net/cvs/frame.html

But thanks for helping, anyway. 😊

The future of computation lies in emulation.

Reply 13 of 17, by wd

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Get the new version

Why? It works fine for me.

Reply 14 of 17, by wizzel

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The first post mentioned the issue - Flickering in Blood and loss of colors (green/grey) with DosBox 0.71 & 0.72.

If you don't have any issues with your Dosbox version, you'll probably won't need the newest version.

But since nobody actually encountered this issue, nobody needs a new version, right?

For me, the Daum-Cafe version fixes the mentioned issues - and as usually
the Daum-Cafe version fixes a few DosBox-related bugs.

Just get to their website or try for yourself.

Bye. 😎

The future of computation lies in emulation.

Reply 15 of 17, by wd

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you'll probably won't need the newest version.

0.72 is the newest version, there haven't been any changes to the cvs since.

Reply 16 of 17, by pepemorph

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i guys my name is pepemorph and i tried yhkwong for the one unit whole blood game and it is a cracked version abandonware. it works fine except when i use opengl_HQ output it goes too slow on the cutscenes
my specs are
processor: AMD Athelon processor 4000+ 2.60ghz
memory:1.00 gb ram
video board:nvidia geforce 6150se nforce 430 NVIDIA compatible
sound board:realtk high definition audio
os: windows home premium
game:one unit whole blood cracked
description of problem:too slow on cutscenes
reproducablity:always
sound mode:soundblaster awe32
video mode: opengl_HQ
version of dosbox:yhkwong newest build for windows on dosbox 0.72
steps already taken to solve problem:read readme changed diffent sound modes.
please help thanks in advance?