predator_085 wrote on 2023-05-17, 12:15:
Ok i see. Now I get it. So the only way to play Unreal 1 really properly would be on vodoo 2 or vodoo 3 system eh??
Not even that! Voodoo Graphics is what GlideDrv was originally made for. The optimizations done for the Voodoo2 are when the visual regressions start with multitexturing darkening the game considerably to Quake2-amounts of dark (later patches shift the lightmaps up with a clamp so it's GLQuake-ish levels of scale). Voodoo3 was the same deal but now with no opportunity to use the earlier versions. The Banshee probably offers a visually better Unreal experience than the V2/V3.
Canonically, SoftDrv's the driver Unreal's developed on for most of its time, and that had overbrights which Glidedrv -sort of had (not on models)- before multitexturing. D3DDrv, SGLDrv and OpenGLDrv try to do some texture load compensations to attempt matching SoftDrv's lighting scale. GlideDrv had hardware gamma.
D3DDrv also puts more detail texture layers on so the fill isn't identical to GlideDrv and anyone doing '3dfx vs everyone else!!! 3dfx rulez' benchmark with that is up for misleading.
predator_085 wrote on 2023-05-17, 12:41:
I think you are right. The best way to experience U1 this day is the use he fan made renderer.
unfortunately with the cruft that goes with it like gratutious detail textures overlaid on models and liquids, and new environment maps plopped on maps that stick out, i'd say it's a rock and a hard place. Also the renderer's only one part of it, you'll also have frame pacing issues and sound issues, and of course, eternally unfixed gameplay issues and digital availability issues 😀