mothergoose729 wrote on 2023-07-03, 14:04:
There is too much emphasis put on speed sensitive games IMO. Any motherboard with an ISA slot (just about) will do just fine. Disable L1 cache on your P3 and you have a fast 386. That will just about do it for 90% of the speed sensitive DOS games.
Eh, if only that were true. Well, it is technically true, but it can really suck when it's not. 😅
Based on my experience, disabling the L1 cache on a Coppermine will not result in a 'fast 386' equivalent speed. It's more like a fast 286 (which can be OK, depending on what you play).
Now, regarding speed sensitive games, this is a very complex and interesting discussion... One thing is certain, though: there are a lot more speed sensitive games than people think.
Let's take Lion King as an example: this game is not known as being 'speed sensitive' in the traditional sense. But, boy, oh boy - once you actually play it for a longer period of time, you quickly realize that it is (specific sections of the game will run too fast, like the bonus "bug collecting" levels or even the main menu + the "roar meter" which gets buggier and buggier the faster the PC is, and you find yourself constantly having to press the "pause" button to unfreeze it).
Then there are games like Titus the Fox, which requires a very specific and weird speed for the best experience (~ 486SX-25). Any faster than that, and the Adlib/FM sound is not properly initialized, any slower and specific sections of the game will start to stutter/flicker. And this is probably the most prevalent 'speed sensitive' behavior: sound problems. Even games like Indiana jones and the fate of Atlantis, Day of the Tentacle run best on a ~486 DX-33 --> DX2-66 (if you go much faster than that, they either lock up or their sound is not properly initialized, but if you go down to a ~386 equivalent speed, you start to notice the subpar performance).
Oh, and did I mention that this behavior can actually vary greatly depending on the platform? Yeah, it's not an exact science - I've encountered countless situations where a speed sensitive game can be more tolerant depending on the platform you run it on (even if it's a faster platform compared to others). And this is actually the main reason why having the most flexibility can be very helpful - you never know how a specific game will behave on a certain hardware combo until you actually try it.
So, yes, in the grand scheme of things these games are in a minority, but if you are unlucky and your favorite games are part of said minority, you won't care... 😀
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